Why cant riot just treat support champions as special cases?
Playing support is effectively playing from behind as league has pretty much 4 resources to choose from so one role has to share exp with another and gets a gold generation item that simply does not compensate for the lack of cs just so it doesn't get abused by other roles. This is enough reason to dislike playing supports on its own but you put on top of this the fact that a support has to go out of their way to avoid last hitting enemy champions as getting a kill is shameful for the same resource allocation practices that put the role in this position to begin with. So even if you are god mode support for a game you are still probably no better off in personal power in terms of dmg, utility, or survivability then the enemy team members you are stomping if not worse. Then what, you get good KP and a win? Big whoop! Alot of people clearly hate: -Being filled support. -Playing with a filled support. -Getting little reward or clear recognition doing well as support. -Having the lowest carry potential by default cause one happens to be playing support.
This is why, despite the history of league, support champions need to be a special case when it comes to the availability of options. Support champions should have access to a summoner spell that is to them what smite is to a jungler. It should allow them to have access to items suited to them that allows them to be equals in terms of power to the other roles in which will simply not be available for abuse by champions that do have effective access to better amounts gold and exp. So doing well is not automatic for a support the utilization of such a summoner spell could be directly connected to their preformance and what they get as a result. Imagine a version of ignite for supports where if an ignited champion gets killed during the support ingite then the support gets kill gold as well or if the ignite kills them then their ally gets it as well like pyke ult. OR maybe they can mark them with the spell to increase the amount of dmg the marked champion recieves from allies and lasts as long as you the support stays in combat with the target... resulting in shared kill gold. JUST some way that allows a support to effectively get ahead without it being a bad thing. Soaking exp is passively done anyway so why the hell should somthing being forced to leach be punished for having to do so exactly??? Why should it punish another role for having to do so with them??? Just have it so that a support with the support exclusive summoner spell not only gets more exp from minions just to make up the difference of having to share but also gives the allies they are sharing with additional exp to make up for the difference of sharing with them. ITS STILL JUST STANDING IN LANES GETTING LEVELS. Getting forced out of or leaving lane would still result in being behind in levels as well... so its still no more free then what each other role gets by existing amongst dying units. Yes, getting less exp for sharing a lane has a good reason, but the support champions dont have viable alternatives and we are talking one role that happens to be doing their job. Supports maybe definded by their effective utility while playing without good resources, but this same thing is what makes them unfun and unrewarding so just suppliment it. Making this unique to supports is the only way as other champions would just end up abusing whatver this would be otherwise... but this doesnt justify having a role that exists to be disliked for the reasons I said even by the people that main it.
With the amount of discontent surrounding this role from many directions surely people can agree somthing along these lines should be in order, honestly.
, and explain it to me, which support does more HEAL than DAMAGE? and let's not forget,
has her Ultimate, at least 60 sec cd at 40%,
has her W, cost more mana than
Must pay with 5-10% of her life to use her W and her Ultimate has at least 60 - 70 sec full CDR and used only once, when
's has 9 sec CD at full CDR and its not even so strong, so don't spew BS pls.
. I just built these items out of Soraka's most built items. from top to bottom that made somewhat sense. Let's look at the gold value of this:
2800 gold
2800 gold
3400 gold
2800 gold
2800 gold
1100 gold
Total cost: 15,700
or
1500 gold
2200 gold
2250 gold
900 gold
Total: 11,150
2100 gold
2400 gold
2250 gold
1100 gold
Total: 11,950 gold.
in an all ad team so that way we had some magic dmg on our team. displacing the
or
Playing those champions for any other lane is for the most part trolling with one or two exceptions. By doing so you disadvantage yourself and team by having had far better options the enemy will have likely picked. If such troll picks were actually broken like you see on smurfing youtubers channels then you would see way more of it and I don't much personally but when I do its almost never pretty for the player doing it.
This means this pool of champs is secluded to one position to be effective with unwarranted down sides due to the nature of the games resource allocation that has existed before the support role did. They supplemented it as much as they can but the moment supports get something good every other roles abuses yes. That's why this pool should be allotted a spell exclusive to them only that gives the benefits or something like them that I mentioned. If needed the benefits could just only go into effect after building the first and main support item which could deny them cs gold when they last hit minions so that even they cant use it to abuse solo lanes. Denying cs gold by having the summoner spell should alone be more then enough to deter unintended abuse in fact.