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Petition to Remove Skarner Ult from Odyssey

PineappleTH0T··2 votes·1,566 views

Just a simple poll. I know Skarner's ult is annoying as hecc in Odyssey so.. thoughts? The only way to counter it is with Quicksilver/Sona's Augment/etc. But it's such an annoyance. It stops the fun for.. however long the pull lasts. Not to mention you can be pulled into Kayn/MEGA Viktor Ult/MEGA Nasus E.

My other idea is slowing Skarner's down when they ult. The move so fast I can't catch up as any Champion to free my teammates. Considering how big the map is, it's safe to say once you get grabbed, have fun trying to catch up to your team.

11 Comments

Vithmarias2 votes

sorry but if your trying to res your teammates these buggers pull you off them and into the death lasers on the higher levels and because it lasts about 5 seconds its so frustrating and un-fun, it feels like you just RNG killed for no reason.

Beatrice falls1 votes

No.

Oleandervine1 votes

I think it's fine to stay, you just need some kind of temporary immunity from getting grabbed immediately after being grabbed. I've been chain dragged around by Skarners in that mode, and that just utterly destroys the fun of it.

Frontline Fury1 votes

Well, it's a teamplay oriented game mode. Play with your team. Use the THREE FREE LONG RANGE DASHES provided through summoner spells to stay out of their reach.

Play smarter. Dont petition to remove the only part of the mode that can be even slightly challenging.

PineappleTH0T1 votes

Two of the most important champions are melee oriented. So being in their range isn't an option when you have to fight them.

ModDaenrysTargaryen1 votes

Roots, and CC will disable them, so yas tornado, jinx traps, sona ult, ziggs satchel, Malphites ult will disable them.

PineappleTH0T2 votes
  1. Yas Nado focuses on huge waves of mobs
  2. Jinx rarely uses traps (in any of the games I play)
  3. Sona ult is used for defensive uses and set ups, not saving one person
  4. NOBODY uses Ziggs satchel (of plays him in Onslaught)
  5. Malphite ult is too good to use on one person being pulled.
ZephyrDrake1 votes

{quoted}

  1. Yas Nado focuses on huge waves of mobs
  2. Jinx rarely uses traps (in any of the games I play)
  3. Sona ult is used for defensive uses and set ups, not saving one person
  4. NOBODY uses Ziggs satchel (of plays him in Onslaught)
  5. Malphite ult is too good to use on one person being pulled.

you have options, you not wanting to use them is not Riot's issue nor anyone's issue

PineappleTH0T1 votes

Yes but those options are too good to give up. Say for example a Malphite ult. The potential in this move is HUGE paired with Yasuo ult. I'm not going to use it on a Jinx being pulled away. But the fact the Skarner's pull teammates into instakill combos and environmental hazards is obnoxious.

ZephyrDrake1 votes

{quoted}

Yes but those options are too good to give up. Say for example a Malphite ult. The potential in this move is HUGE paired with Yasuo ult. I'm not going to use it on a Jinx being pulled away. But the fact the Skarner's pull teammates into instakill combos and environmental hazards is obnoxious.

that is a YOU problem. Sorry but that is no one's issue but your own. That is like saying "we had a teamcomp full of squishy champions with no CC and we got destroyed by the enemy team that had a bunch of CC. Rito please remove CC cuz I don't want to play anything but squishy champions with no CC"

Dude7661 votes

{quoted}

  1. Yas Nado focuses on huge waves of mobs
  2. Jinx rarely uses traps (in any of the games I play)
  3. Sona ult is used for defensive uses and set ups, not saving one person
  4. NOBODY uses Ziggs satchel (of plays him in Onslaught)
  5. Malphite ult is too good to use on one person being pulled.

I always take the three satchel augs so I can bomb round with mini malph ults with a much lower cooldown.

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