Yasuo.

PineappleTH0T·8/1/2017, 8:58:56 PM·2 votes·227 views

My opinions are in bold. This is just me ranting.

Passive Way of the Wanderer Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster. Why. Why does he get free crits AND gets a shield just for clicking. I mean.. All you really need is item 3087 and item 1018 and that's game.

Steel Tempest Cost: No Cost Range: 475 A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne. Thrusts forward, dealing 20/40/60/80/100 (+100% Attack Damage) physical damage.On hit, Steel Tempest grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.If cast while dashing, Steel Tempest will strike as a circle. Again why. Not only can he have 100% crit, but this ability can crit too. I understand the nerf, (10 second duration to 6 second) but did you forget the rest of Yasuo? AND it's reduced by attack speed, so.. whew.. item 3087 again

Wind Wall Cost: No Cost Range: 400 Creates a moving wall that blocks enemy projectiles. Creates a moving wall that blocks all enemy projectiles for 4 seconds. This ability makes me want to cry. (Story time~) Amumu ult comes out, Sona ult too, it's a five man! Here comes Miss Fortune, ult ready and in position. She presses R and- Yasuo exists.

Sweeping Blade Cost: No Cost Range: 475 Dashes through a unit, dealing escalating Magic Damage with each cast. Dashes through target enemy, dealing 70/90/110/130/150 (+60% Ability Power) Magic Damage. Each cast increases your next dash's base Damage by 25%, up to 50%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If cast while dashing, Steel Tempest will strike as a circle. Hm. It should also say no cooldown either because 0.1 seconds isn't a cooldown, it's a blink of an eye. The average duration for a single blink of a human eye is 0.1 to 0.4 seconds. Not to mention this ability scales in damage, why.

Last Breath Cost: No Cost Range: 1200 Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets. Blinks to an Airborne enemy champion, dealing 200/300/400 (+150% bonus Attack Damage) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.For 15 seconds, Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, runes and masteries. This. This ability. It's also instant cast. Grants 1 second of CC. Not to mention it RESETS HIS PASSIVE SHIELD. And.. gives him more Armor Pen because of crits. He already has 100% crit so.. it just gives him more damage? But he already has enouuugh! ;A;

My suggestion: P - Maybe keep Yasuo on his toes and after he sheaths his sword, the auto after that can be a little slower. Any auto while his sword is out is normal attack speed. Just to make him interesting, like.. plan out his next move. I don't know, I don't like Yasuo but... I'm trying. Q - Q is a little too strong, maybe make the range a tiny bit shorter so Yasuo can't poke me from under tower to get minions. Also crit damage, please no. W - Make the range shorter, it's reverse Anivia wall. E - Make the cooldown.. a cooldown. Yasuo does require skill and needs positioning, but he doesn't need to reposition himself every 0.1 seconds. (or whenever I blink) R - Armor pen. for 15 seconds is fine. No boosted critical strike. He already has crit, why does he need more crit. He already has 100%, why give him 50% more damage.

Thanks for reading, I'm just a little.. upset and sad Riot forgot this Wandering Wind Wielding Wanderer. item 3070

2 Comments

TXO Parzival8/1/2017, 9:31:24 PM2 votes

Why would they want to make yasuo have a cooldown on his dash, Hes super squishy early as well as any form of CC Can screw him over, I understand the passive but just eh, And Yasuo is that kind of champ, Its either "Gets fed in lane" or "1/7" By 20 minutes, Yes he can come back, But hes a champ that requires some sort of comprehension to play, Nothing is wrong with his Windwall, the cooldown is Super high because its a powerful ability, His q range is fine, All you need to do to play against yasuo is know how to predict his next move, Play him some, I used to hate yasuo until i played him for a little, Hell i got him to mastery 6 in 2 days, Hes fun but actually takes skill to do, One mess up on a dash or a Q+R= Bye bye yasuo. He is the type of champ that you need to learn how to play him so you can play against him.

Also, Don't Run to minons when yasuo is chasing you, Stupid idea.

ModWulf Helhammer8/1/2017, 9:42:07 PM1 votes

You are looking at the wrong part of his E for the cooldown. The per-target one is the thing that actually matters.

All in all these are just bad ideas.