Change Quinn
-=WARNING=- This is me ranting and this is my opinion. Feel free to disagree but do so in a respectful way please. Thank you.
Alright so we've all been "ENEMY AC-130 ABOVE" by Quinn before. She swoops in on Valor, leaps off of your back as you try to run away, throws her bird to GOUGE YOUR EYES OUT and hits you for Harrier twice/thrice, and you're dead before you know where you are. I have one question, if I was getting leaped off of and being shot with a crossbow and being torn apart by a bird, I wouldn't be walking almost as slow as a Nasus wither. Not to mention, her Vault and Blinding Assassult is as good as guranteed if there are no minions around. Her Vault slows enemies she targets it with by 50%, then procs Harrier, then proceeds to throw her bird which moves at the SPEED OF SOUND to blind you, proccing Harrier again, and don't even think about hiding in a bush to avoid all this.And don't even get me started on her W. I'm literally going to copy and paste it here.
Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by 20/35/50/65/80% and Movement Speed by 20/25/30/35/40% for 2 seconds. Active: Valor reveals a large area nearby for 2 seconds.
80% attack speed? on top of 40% movement speed? So there is literally no escape from Quinn if she swoops in on you, Vaults and shoots, blinds and shoots, because of the sheer amount of dps and movement speed she gets too? So let me get this straight, if your champion does not have
A) Burst to kill her before/after she gets to you B) The ability to endure all the burst and constant DPS from Quinn C) Any escape options when you know you can't fight
There is no escape and no option to NOT fight her.
Of course there's the flipside, teamfights. She may not be the best in them, but if you even try once to split push, she's flying over there faster than anything in this game. And you bet if you're one of the "top split pushers of the game", you're dead. Half of them have escape options, but Quinn doesn't have a cooldown or usage time for her bird, so.. you're boned either way. So after this long and quite passionate rant, here's my recommendation:
Make her bird more tactical instead of, "Look at me I can fly from Nexus to Nexus with no one to stop me!" Maybe make it so she can use it before a gank or a little bit before she catches someone off guard. I understand Harrier is her only real source of big damage, but can we make it a least a little difficult to land? Maybe make the slow.. not as slow? Maybe make the Blinding Assault ability a little more precise to it's hitbox? Maybe decrease the speed of the projectile in Blinding Assault? Maybe find a way so champions have the slightest chance to escape Quinn when she's hunting you down at the speed of a Blood Rage induced Warwick?
Oh! I forgot to touch upon the options I listed.
"A) Burst to kill her before/after she gets to you."
Even if you may have the damage to get to you, there's no way to kill her. Try hitting her with a skillshot, no seriously try it. She moves so fast she can sidestep/dodge anything you throw at her, and she can do it forever. (Unless you read her movements but.. she's moving so fast it doesn't matter.) So alright, congrats you missed your stun/root/whatever you threw at her and you're dead.
Alright take two in another universe.
You bait her into using vault, throw your stun/root/whatever, but before you do that she gouges out your eyes. Not to mention she is now very very far away from you, and you can't do anything about it? Why? Because Harrier proc gives Movement speed after she autos you with Vault. So now you're too far away AND there's no way to catch her.
The only champions I can image that counter her are Nasus/Veigar?/and that's all I can think of... moving on!
"B) The ability to endure all the burst and constant DPS from Quinn "
Unless your me and build tank to have fun, you're going to die from her. Mages don't primarily build armor, except maybe Zhonya's at best. And maybe the boots, but even then, Quinn will hunt you down to the ends of Demacia with the intent to gouge out your eyes for Valor's neverending collection of eyeb-
ahem
ADCs nowadays don't usually prioritize armor over damage, unless you're me the first time I ever played this game because I was the silliest of gooses. Supports.. sort of do but only so few have an actual way to escape her. Even so, they shouldn't be alone split pushing in the first place so.. yeah.
HOWEVER.
Top lane and Jungle do build armor/magic resist when necessary because they're adaptable. However, depending on the champion, you're not going to deal enough damage to kill her BUT survive the burst, or have the damage to kill her but not the armor. I.E. Sejuani, Trundle, etc.
"C) Any escape options when you know you can't fight"
Unless you have some form of CC, she will not stop until she gets that juicy gold reward. Yes I understand that you can kinda slow her down, but she speeds right back up and-
NEVER. STOPS. FOR. ANYTHING. IF YOU'RE ALONE. (that's why I suggested the usage time for Valor, also wouldn't the bird get a little tired after flying from Dragon all the way the top lane? I dunno, just my two cents.)
So, here's an example. Zed is a very very strong split pusher and dueler, one of the best. He's split pushing top, 4 v 4 mid and of course Quinn is coming. Zed reacts accordingly and backs off once he knows Quinn is on the way. Zed ults Quinn the moment she's in range, Quinn vaults, blinds, and litters Zed with Harrier arrows and stays out of range because of her movement speed bonus. Very unfortunate. Call me Ekko because we're doing this again until we get this right.
Zed splitpushing, 4 v 4, yada yada, QUINN. Quinn vaults off of Zed, Zed ults Quinn, appears behind her aaand she blinds him (because that's how you counter Zed, the more you know), making him miss all his shurikens and once again being left with no eyes(?) and full of arrows.
Take THREE.