Another Vi-Whine Thread
There is pretty much nothing more to say than just stating her rather overloaded kit: 2 Gapclosers with damage, one of it just being oneclick away, strong CC and followup damage, HUGE scalings, good base damages, %damage, armor shred, a shield, Assassinates carrys and tanks while having only 250 AD and 3500 HP with 200+-20 of each resistance, strong early-, mid- and lategame initiaton/assassination/peel and even when she is behind she provides enough utility and zoning power to still be useful. This combined with an ultimate that is practically a Nautilus Ult with followup and more damage (look at the scaling pls), which is about as broken as Syndra Ult... (I would've compared it with Malzahar's ult, but it can be cancelled by CCing him. Acutally, ults similar to hers all have a method of counterplay... Malphite: he either misses it or you dodge it) The only downside to picking her should be that she has no magical or true damage, so you would think armor counters her... well you thought wrong. Lastwhisper/Black cleaver+her built-in armor shred nullify all your efforts to counter her. RIOT, WHERE IS STRATEGIC DIVERSITY AND COUNTERPLAY WHEN PLAYING AGAINST THIS CHAMPION? DO I HAVE TO SPLITPUSH THE WHOLE GAME BECAUSE I CAN'T WIN A TEAMFIGHT WITH ONE CARRY PREDESTINED TO DIE TO VI?
I believe there are many people complaining about her because she destroys soloqueue since she was released. There was never a point, where she had been nerfed into being even a tad useless, but there should really be some balancing for this case. Id actually recommend making her ult be stopped by hard CC and tuning her scaling down a bit, because currently she builds Trinity force and one Armor pen Item before building tankitems and she already wrecks everyone with potent ganks (HUEHUEHUE I CAN PRESS R) and fast midgame jungleclearing... not to mention that she gets dragon in a few seconds with her 300 damage cap %dmg and the following attack speed boost.
Just a short comment about hitboxes, which have been bothering me for some time now: please fix Blitzcrank Q, Morgana Q, Vi Q, LeBlanc E, Karma Q, and please add a visual for Lissandra's Q after it has already passed through someone, it feels ridiculous to get hit and slowed from an ability which animation stops 5 pixels behind the first hit guy, same with Udyr pls, the Fire animation from Phoenix does not go as far as the damage is dealt. More clarity pls and buff some bruisers pls (Olaf movespeed on Ult, pls)