Sion's Nerf >>> Was it the right approach!?
A bit before the start of the new patch notes came out (8.8), there was a lookup, by the devs, about a possible Sion's nerf coming. Well, it came alright, but in what way....lets look at what they did:
**Decimating Smash (Q) ** minimum damage increased from 20/40/60/80/100 to 30/48/65/83/100 minimum damage AD ratio changed from 65% at all ranks to 45/50/55/60/65% maximum damage increased from 60/120/180/240/300 to 90/143/195/248/300 maximum damage AD ratio changed from 195% at all ranks to 135/150/165/180/195%
A- Q damage nerf at early levels, that is most noticed on AD builds. Now, the question is....what exactly were Riot thinking? Does it do something to support the Champion or the game....no it is not.
Instead of making him more impactfull, they go with something I don't understand what is doing to his current state, does it weaken him a bit at early levels? yes, it does. though it changes nothing....and Sion is in a need for a change or some tweaks.
Here is an example, a nerf to his safe playstyle with a buff to successful Q landing :
EXPLAINATION: Empowering Sion's Q impact massively when charged up for more than 1s while increasing its cooldown and reducing its damage when released quickly. Making E more of a follow up ability rather then a damaging and super safe ability like it is now. Making his Passive useful even late game without increasing his stickiness, while reducing its supreme damage early on. Reducing his AD early and increasing it a bit late game. Overall Sion becomes less safe at lane, and less powerful at early levels, but has a very strong late game and a good mid game al the while need an understanding of when is the right time to use his Q, and getting rewarded for successfull hits.
Stats:
AD reduced to 59.25 from 68 AD per level increased to 4.75 from 4 Health per level changed to +90 from +73 Movement Speed reduced to 340
**Glory in Death (Passive) ** Percent damage changed to 5/10/20% (at levels 1/9/17) physical damage of targets Maximum Health from 10% at all levels
**Decimating Smash (Q) ** Cooldown changed from 10/9/8/7/6 to 16/15.5/15/14.5/14s. Cost changed to 45/50/55/60/65 Stun changed from 1.25s - 2.25s to 1.5s - 3s Maximum Damage increased from 60/120/180/240/300 to 100/200/300/400/500 Minimum Damage AD ratio decreased from 65% to 50% Maximum Damage AD ratio changed from 195% to 190/205/220/235/250% (NEW) Sion refund 60% of Decimating Smash's Cooldown whenever he stun at least 3 enemy champions with one of his abilities.
Roar of the Slayer (E) knock-back range changed from 775 to 425/550/625/70/775 Cooldown changed to 10/9/8/7/6s at all ranks. Cost changed to 30 mana at all ranks. Damage decreased from 70/105/140/175/210 to 50/70/90/110/130 (REMOVED) Minion bonus damage removed. (NEW) Enemy champions hit are marked for 4s, Healing Sion for 3/6/9/12/15% of his missing health whenever he stuns a marked champion with one of his abilities.
**Unstoppavble Onslaught (R) ** (NEW) cannot be reduced below 1 hp while charging.