Can we talk about Kai'Sa?

CloakAndGrenade··2 votes·1,320 views

Specifically how much damage this late-game scaling monster has by level 4? One stacked passive by Kasia even in the early game packs enough damage to burst most bot laners, tank supports included. Why is someone who can basically 1v5 like a Vayne on steroids by the 35-minute mark also allowed to be both a lane bully and a make-shift assassin in the early game? There are no power dips in Kai'Sa's progression right now that feel like a meaningful window to abuse.

6 Comments

Dethflash1 votes

I feel like her passive max hp % dmg should scale, like from 10% early game to 15% after 35 (or with level could work too) mins. Then she cant win just about every auto trade early game, have to actually play her tactically

ProfDrDeath1 votes

Kai'Sa has so much damage because damage is virtually her only contribution to a team. She has minimal non-personal utility (in her W's vision).

ankoanko191 votes

{quoted}

Kai'Sa has so much damage because damage is virtually her only contribution to a team. She has minimal non-personal utility (in her W's vision).

Jinx KogMaw Lucian Ezreal Why cant they also have 10% max hp dmg item 3070

ProfDrDeath1 votes

Jinx has her chompers and Zap's slow for utility.

Kog'Maw has his E (AoE slow) and is, like Kai'Sa, otherwise all damage. On average, in fact, Kog will do more %-HP damage than Kai'Sa. His W gives him 6% + 1% per 100 AP per attack. His damage is less spiky than Kai'Sa's, though, which makes it harder to fully recognize.

Lucian also is pure damage, but he both scales less intensively than Kai'Sa and is less focused on auto-attacks for damage.

Ezreal used to have his teamwide AS boost. Nowadays, he is only damage as well and seems a bit underperformant (48% winrate). However, Ez's damage is not nearly as range-restricted as Kai'Sa's, and thus his focus is more on poke damage - where he racks up truely impressive numbers despite not having %-based damage (40% of total team damage, anyone?).

ankoanko191 votes

{quoted}

Jinx has her chompers and Zap's slow for utility.

Kog'Maw has his E (AoE slow) and is, like Kai'Sa, otherwise all damage. On average, in fact, Kog will do more %-HP damage than Kai'Sa. His W gives him 6% + 1% per 100 AP per attack. His damage is less spiky than Kai'Sa's, though, which makes it harder to fully recognize.

Lucian also is pure damage, but he both scales less intensively than Kai'Sa and is less focused on auto-attacks for damage.

Ezreal used to have his teamwide AS boost. Nowadays, he is only damage as well and seems a bit underperformant (48% winrate). However, Ez's damage is not nearly as range-restricted as Kai'Sa's, and thus his focus is more on poke damage - where he racks up truely impressive numbers despite not having %-based damage (40% of total team damage, anyone?).

Lmao first time I hear someone refer to Jinx as a utility champ. Choppers only work as a synergy tool (Blitz E+choppers for example). Kaisas W and R does that too.

Kogs slow sucks though. Again not ok for Kog and Lucian to scale worse than Kaisa considering Kaisa has her ult and E.

Kaisa also has decent range though? But yeah I get that Ez's Q is his main source but that still doesnt answer as to why Ezrael doesnt have 10% max hp dmg considering he too brings 0 utility

CloakAndGrenade1 votes

She has an ult that provides an outright absurd amount of survivability, let alone factoring in how much she can heal with her Icathian rain and a deaths dance, and lets not even get started on the monstrosity that is AP Kai'Sa right now. Damage is her only contribution to the team, but her chase potential, survivability, and early game power far outclass similar ADC's like Twitch, Kog, and Vayne. She scales just as hard, but she lacks the early game. That is why she sees a near 100% Pick/ban rate at the pro level, with over a 60% winrate in the current worlds tournament. My argument isn't that she does too much damage, its that she does too much damage far too early. She has no ramp-up. Her passive allows her to pretty much auto-win most trades if she is even half-way decent by level 4, ESPECIALLY if she is paired with an engage tank support that can stack her passive with CC. This is what I'm talking about.

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