[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=lyRMpnva,comment-id=0003,timestamp=2017-12-17T21:05:34.060+0000)
While I do agree that skillshots can be buggy at times, I don't think it's that straight forward. Latency on both sides can effect the way things seem. I've had instances where my skillshots have traveled perfectly through the middle of an enemy, only to not hit them completely. I thought it was a massive bug, but upon watching the replay, I realized I had in fact missed my target altogether, and this is with me sitting at a stable 50~ MS ping.
The point I'm trying to make here is things aren't as clear cut as they seem. We also can't take into account just how big / what shape a champions hitbox is / spell is with accuracy. The way things are coded (I believe) are if 2 hitboxes overlap even slightly, it counts as a hit. Since we have no indication of actual champion / spell hitboxes, it's hard to accurately say that any of these should be considered hit / miss. Just my 2 cents.
the map angle view also effects this, and so does your elevation - especially noticeable with river's dip and bases' rise.
I feel both these could be improved tho - but these three main things - elevation, view angle, and latency have significant impact on hitboxes.
things like gragas body slam, and skill shot box sizes matching the spell's effect size, however, are things that need to be fixed.