Why rageblade is broken and deserves to be disabled in its current state

destos··6 votes·1,280 views
League of Legends Match History

I just got out of a match that solidified for me why I will not be playing any more games until rageblade is changed or disabled in its current state and one of its abusing champions makes it into the champ select pool.

In my match that I have linked you will see that I laned against a Xin Zhao as Fiora. This lane was a clear difference in mechanical skill and I proved it by going 4-0 before 13 minutes, 2 of those kills was a result of a failed gank that I had spotted with a ward and prepared for. However something drastic changed at the 14 minute mark, Xin Zhao had completed his Rageblade and become no longer even able to be 1v1'd by me anymore. Prior to this it was a duel where I had to anticipate his CC, counter it with my W, and proceed to proc my passive marks on him. However, due to Rageblade's sheer stupidity in damage output on champions such as Xin Zhao and Jax etc. even though I was able to correctly anticipate his CC and combo, he still melted me by rushing one single item. I repeat, Rageblade was his only built item.

No single passive-effect item should change the outcome of a lane matchup so drastically, not when there is a clear gap in skill and mechanics between opponents. A single passive effect item turned my lane into a complete 180, where I went from using superior manuevering and mechanics to being melted in 3 seconds because "oh look I auto attack you and you die"

This is the opposite direction of "engaging" and "skill-based" gameplay you are striving to achieve Riot, please, only changing the price on this item will not stop it from continuing to be abused or a 1st purchase rush, its damage needs to be turned down or its mechanics turned into a cooldown-based active item so that it can be played around.

10 Comments

Crett2 votes

Fiora Vs Xin Xhao will never be just a clear difference in mechanical skill; Fiora's got the tools to outplay almost any champion, especially a binary one like Xin Xhao who's only trick is jumping on you and AAing

Although, once Xin gets a big enough stat advantage, there really is nothing you can do against him as most champs, which is horrid because Rageblade is a HUGE stat advantage right now

destos1 votes

this isnt necessarily true, a Xin Zhao player could delay their CC in order to bait out Fiora's riposte, this would lead to a mechanical skill advantage for Xin Zhao where he could then beat her in lane by winning the duel, if Fiora is CC'd then she's quite easy to beat down by a Xin Zhao without rageblade if they know what theyre doing. I most definitely only won the first duel and established a lead because of starting riposte in order to try to counter him when he inevitably went in at lvl 2.

my problem isn't with the nature of their kits, it is with rageblade and how much it provides as an advantage for a single item like you pointed out. Xin Zhao isn't the only one abusing this item, many other champions are and can abuse rageblade in its current state

alasarcher1 votes

I think you lost due to thornmail and him stacking armor. Not cuz of rageblade. I know its probably not the case , but have you considered that MAYBe he was just more skilled than you? Because i have seen Fioras beat devourer Xins with Rageblade, Jaxes with devourer and rageblade, Irelias and some other.

destos2 votes

look at build order, he didnt have thornmail until 28 minutes, he had long before gone from 0 kills to a 7 kill streak simply because of purchasing rageblade. I'm sorry but thornmail had nothing to do with it

alasarcher1 votes

{quoted}

look at build order, he didnt have thornmail until 28 minutes, he had long before gone from 0 kills to a 7 kill streak simply because of purchasing rageblade. I'm sorry but thornmail had nothing to do with it

I know Rageblade is very strong on Xin, but only in conjuction with Sated Devourer. Alone by itself, its not that OP, since it takes alot to stack.

Crett2 votes

only 4 autos, actually, and Xin can usually land those autos with E's slow, and Q's knockup, from then on dueling him would be quite difficult

alasarcher1 votes

{quoted}

only 4 autos, actually, and Xin can usually land those autos with E's slow, and Q's knockup, from then on dueling him would be quite difficult

Ye but , if Xin only has Guinsoo, and thats only item he has. It will deal arround 35 bonus damage per attack. So imagine how many hits it will take him to do some relevant damage?

destos1 votes

Rageblade by itself not counting the player's other sources of bonus ad or total ap deals 35~ damage each hit when stacked. this damage only increases as Xin builds more stats.

destos1 votes

"UNIQUE: Ranged basic attacks (on-attack) grant 1 stack, melee attacks grant 2 stacks. Grants GUINSOO'S RAGE at 8 stacks and as long as you keep them. Stacks grant +8% attack speed, +3 attack damage and +4 ability power for 5 seconds, stacking up to 8 times, granting a total of +64% attack speed, +24 attack damage and +32 ability power.

UNIQUE – GUINSOO'S RAGE: Basic attacks deal +20 (+ 15% bonus AD) (+ 7.5% AP) bonus on-hit magic damage to the target and nearby units in an area of effect."

just to list what rageblade does.

and a reminder that those stacks are not generated only from attacks on champions, you are able to build them from any auto attack, that includes attacking turrets and farming minions which you do in lane. This means that you can get 8 stacks safely in lane just by cs'ing and then go in once you proc the 8stack effect. It does not take that much to stack, especially on champions who have auto attack timer resets that can gain 2 stacks instantly by attacking and using a skill to reset their auto, or using that skill to proc a secondary hit of Guinsoo's Rage.

Cherysse1 votes

I think that a good way to nerf the item would be to reduce the attack speed it grants, because 64% is too much (40% would be ok) Reduce the duration of the stacks to 2.5 seconds and allow the user to get stacks when they land abilities on enemy units, also I would remove the whole thing of the melee champs getting the double of stacks, which is absurd, the item in it self grants too many bonuses to have the melee champs abusing it so quickly that they burst you upfront.

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