Liandry's Torment has one job, and fails to do it well.

This item used to be a split personality statstick that gave minor burn, 15 magic pen and 300 health with some good ap on it.
It was used by essentially every magic damage dealer as the stats it offered and synergies with alot of champion's kits, for bursting [
] and for DoT'ing [old
] this item was a strong addition into those playstyles, which was why it was changed.
The new Liandries now, offers nothing of real importance aside from its old stats and a 10% damage amplification over 5 seconds of straight combat, and with the removal of its pen the item was dropped by almost every bursty AP champion in favor for DoT oriented playstyles, which seems good on the most part with its change to 2% Max hp damaged (when doubled) and the amp.
Except- The item is much less rush able now, and as a 3200 gold item, you would expect it to be a power component to a build, and in some way, it is. Most DoT champions opt in for {{item:3136} for the damage passive and often finish liandry's at about 2-3 items despite it trying to be an enabler.
The burn feels consequential, and even lack luster in comparison to the actual damage stat, as most characters with second wind + dorans shield can outright ignore the full item with even cheaper buys like
and even
to cut the duration of the burns effectiveness, especially when taking into consideration the item does LESS than the old liandry's until their target is directly below 50% hp, which is indeed harder to achieve against opponents that can sustain themselves past the harass.
Tanks in general with their own innate hardiness generally can ignore enemies who build this item and free farm as they eat skill after skill with no interactive input from neither party, eventually giving the other a choice to also farm out the lane or risk wasting all their mana and being out of position when a gank arrives.
The item feels like a failed attempt to give a niche to an item with an identity crisis as the initial points for the change overall make the item feel weaker to its own group of champions and feels punishing to buy against targets who so much as dip 450 gold into a
.
Perhaps the item can get some form of shred or a cost decrease to avoid breaking
? Or maybe the burn itself can have its own penetration to boost the effectiveness in situations the item should be decent in?