Why are there resourceless champions?
I'm not complaining about Garen, Riven, or Katarina because I lost to them recently. In fact, I don't even get a chance to play against them because they are banned at my elo. I'm just curious, in terms of design, why there are resourceless champions. What's the idea behind creating a champion who doesn't have to manage resources?
KILL IT WITH FIRE!
to regain his resource/health faster in battle as he does? Or is it meant as after battle fast refresh? - I hope they didn't just went "U know what! lets try this!", because i really don't understand why do the "drops" need to fall in random places.
with a point and click heal with no cost an a 2 second cd.
no mana + AP user = impossible to itemize CDR. Forces her to get her resets if she wants to spam abilities and reinforces the kill-after-kill playstyle.
can you imagine if
was remotely cost-efficient on her? Jesus christ.
no real abilities he can spam or abuse in lane, he is mostly autoattacks. I don't agree with it though, considering his ultimate.
health costs.
entire design is a champion where combat "flows" smoothly, no resource to interrupt that playstyle