Sion Reanimation

NahDogSolRahn·11/10/2015, 4:49:39 AM·5 votes·832 views

As we all know, Sion is ether super scary or completely useless, then he dies and becomes less scary or laughably useless. I care not about what Sion can do in life, that all depends on the Summoner using him, in death, however, unless the enemy that killed Sion is low, really close and without a disable, Sion can't really do anything. I am suggesting that during his passive, Sion should be immune to Disables, Displacements and the like. I understand that Sion is in a fairly strong spot and has been nerfed almost without return since the rework, but I feel that his passive's extremely weak; you die, you get stunned/knocked up/knocked back/slowed/rooted/ect' and then the passive ends, nothing to do about it. He is a Juggernaut(not like Garen/Darius/Scarner, but in the category) so I would assume since death cannot stop him, what would Disables do? Just something to think about.

7 Comments

Little Stick Man11/10/2015, 4:51:45 AM1 votes

if he could use summoner spells while in passive it'd be a hell of a lot better too

Blade of Justic11/10/2015, 4:59:31 AM1 votes

Post rework Sion relies too heavily on the enemy making mistakes. It's obnoxious.

MarkedOfKane11/10/2015, 5:31:10 AM1 votes

I think he should be immune to slows. All it takes to get away is to slow him for just a second and he will never catch up.

vivjan3011/10/2015, 1:02:10 PM1 votes

I think that when you die, you should be able to use a ranged auto, like you throw your axe and do % health dmg so enemies are actually like 'oh sion just died, oh better get outta here'

Yaskamasandwich11/10/2015, 5:05:59 PM1 votes

His passive needs some major fixing. That may not be a bad start. Can't remeber the other problems like his health being eaten away too slowly early game and too fast late game and such.

BipolarMaelstrom11/17/2015, 1:42:25 AM1 votes

A whole new skillset from reanimation would be sweet. He should be able to do more than just punch stuff.