Make Turrets Deal True Damage

Nøctμrne··2 votes·994 views

With the current trend of the game, and the lacking of an actual line of defense from tanks and driver's in this game, having towers deal true damage would fix a large amount of issues.

Towers would be deadly throughout all of the game, and juggernauts wouldn't be able to dance under them for a minute at the time.

Diving people under tower would become risky again. Risks in dives have slowly gone away over time.

Games would last longer. People would have to make safer decisions. People will no longer be able to dive at level 3 and get out. This in turn will decrease a hypercarry's snowball time to snowball.

It doesn't have to be 100% true damage, but maybe splitting the damage up to 30% physical/30% magical/40% true damage would help a lot.

5 Comments

Youfus1 votes

Yea i agree, it's pretty ridiculous how much time a tank even mid game can sit under a turret and tank, even some adcs can take like 5 tower shots with no hp or tank items. Maybe if diving tower stayed risky like in early game it would be more enjoyable and safer instead of worrying about the rammus with 300 armor at 15 minutes

BEST MEAT BALLS1 votes

good idea but this will not solve the adc problem ... adcs are deleted from the game currently , people are going random champions in bot ...

Nøctμrne1 votes

That's a whole separate issue man

BEST MEAT BALLS1 votes

I KNOW LOL

Kurt Hyzan1 votes

Nah, add an execution mechanic to turrets. After a certain number of shots, your champion gets executed instantly. At least it will force people to switch aggro more frequently

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