Balance for Dummies (Part 1)
A new weekly thread where I am going to post my balance ideas to help League and it's ace balance team escape the toxic direction it is headed in. Please feel free to discuss my ideas or add your own balances if desired.
Week 1 (February 16-20th)
Spear range is reduced by 30%
Nidalee becomes less toxic and must actually put herself at risk to land spears rather than throwing them from across the map without fear of repercussion due to her ridiculous mobility.
Knockup removed from third strike of broken wings
Gives some slight counter play to her overwhelming damage by removing the lockup effect that goes with it.
Distortion now has a flat 18 second cooldown at all ranks
Makes the most toxic champion this game has ever known have to wait a bit longer to flash endlessly across the map once she builds a bit of CD reduction
Olaf's Ragnarok now grants CC immunity for the first 6 seconds and decaying tenacity for the following 6 seconds starting at 99%
Now if the enemy carry flashes or jumps away one time during your R you still have a slight chance of being able to touch them (not Kalista though trololol)
Jarvan's Cataclysm now is a melee ranged spell with no gap close
No more triple gap close cataclysm under your own tower nonsense