Themecrafting: Shen + Draven
Some ideas to improve playability related to champion theme and balance.
While quite strong in some ranked teams I feel like this guy could be a bit more fun and is a bit weak still at the moment. Proposed change:
**Stand united now stealths shen upon arrival the the target allied champion for up to 4 seconds or until an action is used. **
This would make shen much more fun to play by furthering the sneaky ninja aspect. It would also allow him to make more use of his taunt after using his ultimate and make him slightly stronger and without making him OP.
Draven is in a good spot now in regards to balance but has a very steep learning curve and a kit that feels a bit too spam intensive. Proposed change:
Draven's blood surge is now a toggle effect. While on, it activates and consumes mana every time draven catches an axe.
This would make Draven much more fluid and fun to play. It would allow people to concentrate on positioning and catching axes without having to constantly spam blood rush. It also goes with his theme of an adrenaline rush when catching axes quite well
