Themecrafting: Shen + Draven

Logjam·4/14/2015, 5:04:37 AM·3 votes·967 views

Some ideas to improve playability related to champion theme and balance.

Shen While quite strong in some ranked teams I feel like this guy could be a bit more fun and is a bit weak still at the moment. Proposed change:

**Stand united now stealths shen upon arrival the the target allied champion for up to 4 seconds or until an action is used. **

This would make shen much more fun to play by furthering the sneaky ninja aspect. It would also allow him to make more use of his taunt after using his ultimate and make him slightly stronger and without making him OP.

Draven Draven is in a good spot now in regards to balance but has a very steep learning curve and a kit that feels a bit too spam intensive. Proposed change:

Draven's blood surge is now a toggle effect. While on, it activates and consumes mana every time draven catches an axe.

This would make Draven much more fluid and fun to play. It would allow people to concentrate on positioning and catching axes without having to constantly spam blood rush. It also goes with his theme of an adrenaline rush when catching axes quite well

11 Comments

warwiller4/14/2015, 5:24:48 AM1 votes

About Draven, maybe, but it would have to consume every three to five catches? :D

UberAffe4/14/2015, 6:54:42 AM1 votes

I like the shen idea!

But for draven adding a straight cost per use would be too much of a hit to his mana use. If catching x# of axes in a row or within a timelimit returned mana or reduced the cost I could see it working well.

HailFire Dragon4/14/2015, 2:54:37 PM1 votes

i like the draven changesi tried to play draven a while ago and everytime i died i cant help but wonder would i have lived i had consistantly pressed W after axe catch because i know i didntAmumu