@Riot: Some concerns i have about the new runes and how they'll change champions.

Zelorxon··1 votes·232 views

Let's get straight to the problem, most champions are extremely dependant on runes especially for their role and they can't be really played otherwise. For example, i run +30% attack speed/armor yellows on shyvana and this setup it's mandatory as without those she can't clear the jungle, unless you want to purposefully butcher the clear. From the new runes+masteries you want to create what i'm feeling it will be is that you're aiming more for "effects" like the berserker rune and less on the "raw stats" because you feel like it's hidden power/low skill player might struggle to understand the mathematical value behind that/you don't want people to feel gated by how long they have grinded the game trough trolls and inters to get their runes since many champs NEED a certain setup or else they're simply unplayable. (in the case i'm gonna play the same champ in another role i won't probably take the same runes unless they're very standard for that champ.)

How will you handle this? will i still be able to have 10 ad to lasthit under turret? Will i still be able to have the stats i need and want in jungle? Or the playstyle will be completely made new from scratch and we'll have to deal with much bigger changes? Also, will the new runes have "raw stats" in them or will it just be stacking/comboing effects that have their impact only situationally?

1 Comments

Jansports1 votes

As a Jungle main I'm absolutely terrified of what Raptors will do to certain champs without the Seals+Quints worth of extra armor at 1-2, Or the fact that as Graves/Kha I'll simply be missing a chunk of lethality and thus burst my targets for quite a bit less.

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