Suggestion: Soraka Changes from a life time Soraka Main
Hey, i'm a guy with 770.000 mastery points with Soraka that play since season 3 almost with only her! I have been everything from silver to master tier and i have something to say!
I finally could pin point some of the major problems both to who play against her and to who plays with her and i believe those could be solved by the list below! I hope a Rioter could see this to give his/her blessing!
Problems to who faces her: Too aggressive, strong and spamming lane phase on the right hands Too low cooldown on a skill that serves as self healing [specially if you are not healing at all] No really specific mechanic to avoid her approaches on kills Too frustraste and non interactive Absurdly frustrating and non interactive when with warmog against harass teams.
Problems to who play her:
Although should be a target for assassins, it's also a target for anything else it should not. Specially mid-late game. No mechanic to work on team fights with high damage output No snowballing potential to when playing good as Janna with mejai [soraka was over nerfed on her ap stats] or leona roaming No specific mechanic on team fights aside from healing
Nerfs: 1-Completely Remove Starcall Slow 2-Heavily Increase Starcall cooldown [from 4 to something like 12 seconds] 3-Heavily increase mana cost [to something like 130] 4-Reduce equinox damage on first activation and increase its damage on second activation [to reduce free harass potential]. 5-Decrease her base movement speed Edit[taking in consideration some reddit feedback]: 6-Let the damage you take when healing disable Warmog effect. 7-Wish don't grant assistance if the ally was close to full life when healed.
Changes: 1-Greatly Increase Rejuvenation Healing scaling [Scaling now with ap and health regen]. 2-Allow rejuvenation to stack it's effects when landing on more than 1 champion 3-Allow equinox to heavily slow if you land Starcall before 4-Allow Soraka to gain way more movement speed when landing it. 5-Heavily reduces starcall cooldown if landing in more than 1 target [to 4-3 seconds again] 6-Softly reduces starcall cooldown if landing one auto attack after using it, what refreshes some of the mana cost, deal extra damage and heal a small amount of health. The damage, health and extra mana gained increase if Soraka lands starcall on more than 1 target. 7-Soraka have an exclusive alternative version of Mejai on her shop that also provide some extra health regen per assistance, increase her healings, give less ap and cost less. 8-If equinox root someone that was affected by starcall, equinox deal bonus damage on both activations.
Consequences of the changes:
Soraka start having a very responsive lane phase defined by landing her Starcall and initiating either with auto attack to gain mana and cooldown back or with a full combo with equinox. Either way becoming more predictable and allowing response.
Flashing or dashing her Starcall start being a very important and meaningful outplay on her kit that open windows to start a fight.
In the same way, missing an starcall become a major sin that can cost you the game.
Soraka become more vulnerable to assassins as her Starcall have higher cooldown and don't slow.
Although her Regen on mid-late game become way more significant, it still don't really affect how assassins kill her as its a healing over time process.
Soraka become less vulnerable to melee and non organized engages that come in team fights.
Soraka become more effective in team fights where more than 1 enemy can be hit by starcall creating an ideal situation to play with her.
Not only this allow her to use starcall again shortly but also applies her a constant movement speed boost that allow her to make flashier plays and be present during the entire team fight. It should be easy to spot a soraka that is playing really well and avoid all skill shoots.
Having a Mejai option to soraka as a support also allow her to have a highrisk high reward pattern of play style that have even more openings to kill her early on and rewards her mid-late game for a flawless gameplay.
Having her ult not working as a assistance machine also helps to force some interactivity.
Overall, it become more satisfying to Soraka mains to play her as we can shine with meaningful decisions [if we land on both players on bot lane for example], if we are in a crowded team fights and because we have a better mid-late game to look forward because of rejuvenation scalling. To the enemy team, it become more satisfying to fight Soraka as, for an assassin, she is easier to kill, outplay, land skill shoots and predict her actions. Facing a soraka that breaks the pattern you are waiting for becomes a big deal and open space for recognition.
The goal is to have you say: "wow this soraka is really good!" or "damn we messed up against her" instead of "soraka is broken".
And yes, i think Soraka is broken. Not because she is op, but because she, since her release, never was where she was meant to be. My opinion is that what we have today is a half-way work that put some band-aids called Rejuvenation and a strong lane phase as a rushed way to fix her win rate without actually fixing the champion the way it should. I hope we can talk about her again to listen from Riot their opinions about what's her future.
Thank you very much!
