What makes a good adc?

Lightning I··1 votes·2,077 views

In your opinion, what makes an adc good or even good enough to carry the game?

Something personal here: imo my farm is good for my elo (silver 5) about 6-8 cs/min varies from game to game and my kda is generally good sometimes I get fed sometimes the other adc gets fed (I wonder when that part happens) but we often end up losing so, I figured I'd ask here :)

8 Comments

Baron Barian2 votes

Someone that can pay attention to the wards their supports put down instead of dying from an easy-to-avoid gank.

Yeah, sorry. Still a bit sour from a game I played last night.

Shadowphoenix2 votes

Rotation is something very important for ADCs, and for everyone really (especially with most mid lane champs), and it's really the key to snow balling into a good carry 9 times out of 10. It's not always the most important thing, and it depends on the champ, but it's never a bad thing if you are ahead. I struggle with rotations, so I'm not a good ADC (even though I currently main it XD).

kaironen2 votes

A good adc is one that can farm up for mid-late game and then stay safe while reliably dealing damage. This mainly only applies for hypercarries, early game adcs you usually want to abuse your opponents weak early game and then take over with great rotations from there. Also, a good early game with taking the opponents tower down, you have to rotate to the mid or top lane to try to get their towers down. That way, you can get 2-3 tower lead by the team teamfighting starts.

Shadowphoenix1 votes

{quoted}

A good adc is one that can farm up for mid-late game and then stay safe while reliably dealing damage.

That is so situational. There is no guarantee that you can farm mid-late game while staying safe, especially if you are behind. Even if you can manipulate the waves so that you can farm "safely" under tower, you can still be dove. Also, if you were to put so much time into manipulating the waves to farm under tower you wouldn't be able to do much damage in team fights.

Those are ideal goals to keep you ahead or catch back up, but they alone won't win the game all of the time.

Lightning I1 votes

Rotations? I've never thought about that, in fact, this may actually be a good idea. Unfortunately, this won't happen in low elo.

Why? because it's always a PARTY IN BOT LANE 24/7 :D

Ok sure but why1 votes

Life steal and a good support

Why, you ask?

ADC's don't need to do damage in this meta; the tanks already do a shit-ton

all the ADC needs to do is not die

Lightning I1 votes

Technically, with new runes, roles are more defined now and adc's are in a better position than in s7.

Runes like: fleet footwork and triumph that increase survivability, press the attack, comet of legend, summon aery and coup de grace that increase damage and even runes for attack speed like lethal tempo all make adc's a better role and meta.

Not sure about the tank damage though but I can kite them whenever they try to chase and they won't be able to do a thing about it.

Lightning I1 votes

What I really mean is that: I keep getting ahead but my team constantly forgets to farm and often feeds the enemy adc somehow despite how they were winning the other lanes and the enemy adc ends up dealing a ton of damage without even needing to farm so, we end up losing.

Basically, how to carry with an adc*[slayer-jinx-wink]*

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