How to improve tank champions for a healtier gameplay

Xcom Ufo Defense··1 votes·572 views

Hi,

I always see complains about tanks doing too much damage (malphite can solo a vayne full build) or being too much squishy due to item\skill stats

(Vayne Fiora , item 3036 .item 3153 )

I think a tank should be almost immortal and bring some cc, in exchange to really low dmg.

A pretty nice solution would be to buff tanks resistances trough skills or items (think like items that offer % total damage redution) and reducing their base and ratios damage, lowering cooldown too in order to let them cc more often.

Maybe items that offer more resistances the lower the AD\AP are, to avoid juggernauts or any damage dealer to build them.

Example (IRON PLATE: 500 Health + 10 Cdr + 50 % damage reduction, -10% per 20 bonus Ad\50 bonus ap) maybe seems strong, but you have to consider lower base damage on every tank champion skills to be reworked.

It's pretty sad to see a tank kill a squishy alone, either an adc or fighter melting a tank.

Riot is pushing champions identity more in last years through reworks and new concepts, this can be a chance to follow this route in a good way.

For example think about Amumu\Sejuani ults and ccs that do very little dmg but at the same time they can't be killed.

Basically tanks to have more a support gameplay (and still be annoying) rather than raw damage.

What you guys (and Riot) think about it?

13 Comments

Chamuel852 votes

This would mean carries need absolutely perfect positioning since Tanks are no longer a threat. Carries can now ignore enemy tanks... except for CC which goes on cooldown.

Xcom Ufo Defense1 votes

If you reduce the damage and the cooldowns, they can still be a threat cause of the high amount of cc over time.

Ralanr3 votes

Then we'd have more unhealthy CC chains.

ZephyrDrake2 votes

tanks definitely DO NOT need to be near immortal

EvilUnicornLord1 votes

Same argument: ADCs and Assassins and AP carries do NOT need to deal lots of damage.

It's a tank's job to be nigh unkillable, and thanks to every item, ability, and champion that counters tanks, it's a hard job. Stop saying tanks should be easy to kill, that's completely idiotic.

Ralanr1 votes

He's not saying tanks should be easy to kill, he's saying they shouldn't be near immortal.

You both went to extremes.

ZephyrDrake1 votes

{quoted}

Same argument: ADCs and Assassins and AP carries do NOT need to deal lots of damage.

It's a tank's job to be nigh unkillable, and thanks to every item, ability, and champion that counters tanks, it's a hard job. Stop saying tanks should be easy to kill, that's completely idiotic.

not it's not. Their job is to disrupt the enemy while giving their team a chance of striking the enemy with as little obstruction as possible. Their job isn't to be "nigh unkillable", if a tank is forcing the enemy to blow all the important CDs on them and not their carries then they already did their job

EvilUnicornLord1 votes

Do you play tank?

Like, at all?

Because, if so, you're clearly doing it wrong. If not, you have no idea what you're talking about, so shut up anyway.

ZephyrDrake1 votes

{quoted}

Do you play tank?

Like, at all?

Because, if so, you're clearly doing it wrong. If not, you have no idea what you're talking about, so shut up anyway.

hahahahaha, do YOU play tank? if you think that their job is to be unkillable then go ahead, that is not going to happen EVER! their job is to disrupt the carries, to annoy them so that your carries go in for the kill! you think otherwise? then YOU are the one who has no idea what you are talking about. SHUT UP!

Aptest2 votes

All characters need to do X amount of damage in order to be fun, participate in "laning game", be able to farm and generally not get zerged by anybody with a bit of damage and life-steal.

What you are proposing is for tanks to be not fun, to have no kill pressure whatsoever on opponents, leading to opponents always winning lane and always taking towers, to have no pushing power and generally no "game-play fantasy".

now i am definitely somewhat opposed to the idea of hecarim going "lol was there a carry here?" 24/7. But he still needs to be able to do that... if not as reliably. Otherwise he doesn't have any justification as a playable character.

EDIT: what i mean to say is that if X can't, under circumstances reasonably attainable in most games, go ham and absolutely murder someone, than X has no justification to exist as a character in the game. And that is true for mages, assassins, bruisers, duelists, ADCs and even supports.

Astôlfo1 votes

Joke threads go in M&G.

Mecha MaIphite1 votes

So what would stop bruisers from building those same items?

Tanks are fine. If someone dives in 1v5 stupidly, they deserve to die for it.

Pandemic Punch1 votes

[zombie-brand-facepalm]

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