A couple of thoughts on how to make the game better?
I mean this is a split because some people like games for different reasons. None of my suggestions have any validity to them, just food for thought.
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Towers should provide a defensive aura for allied champions within its radius. This prevents blatant level 1 tower dives but should scale less to allow late game dives to still actually be possible.
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Towers should heal to at least 1/3 of their total hp after a while so that at least there's some point in defending a tower with like 3 hp that I can walk up and slap randomly whenever I want to during the game.
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Tower damage should shred armor and magic resist to prevent people from outright ignoring them, but not buffing tower damage itself so that a champion under the tower would still have to use skills to damage the enemy and outplay a dive.
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(This one is sketchy) Armor items like gargoyle plate are good for the idea of balancing tanks around not being able to do damage but applying cc (minus cho gath). That way lethality can't just negate copious amounts of armor but still maintains usefulness against the targets they are meant to engage. So armor values of armor exclusive items should increase at the cost of some damage? Items that reduce your damage but majorly increase your ability to take a hit would help prevent tanks and juggernauts from just becoming tankier assassins while providing better usefulness through other means. More items built around extra CC would be nice for some of the tanks that have less CC than desired for the extra damage mitigation.
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League of mobility makes some champs risky or obsolete. Consider toning mobility down by increasing cooldowns on those abilities or adding side effects like Blitz's W.
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Items in general need more utility. Most mage items seem like raw damage with effects that just are there. It'd be cool to see more actives being used in the game, at a lower damage ratio. To be able to adjust to match ups based on itemization is a good part of league. This might help impossible match ups.
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Let us heal faster in base. Often the first person to back seems to lose a tower. Sometimes I get stuck in a loop of dying when my adc is still alive and getting back to the tower after he dies 50 seconds later under it, repeat. But I don't want to back because my adc would get demolished right away, under his own tower.
None of these ideas may be of any value, so let me know what you think.