Cinderhulk/tank nerfs were a mistake
Yet again, every game it's hypermobile/burst champs that you can't blink without being melted followed by their dual engage-escape abilities.
Yet again, every game it's hypermobile/burst champs that you can't blink without being melted followed by their dual engage-escape abilities.
Are you kidding me.
I wonder how cinderhulk would be if it Instead gave bonus HP per level up to say 550 or 600 HP at level 18. And warmogs would get say 500 hp with %25 bonus HP scaling. For champions who want cinderhulk but don't necessarily wish to stack HP.