Then call out when yasuo uses windwall and cordinate the gank
Unreliable.
and it is not at all similar to veigar ulting a 30% hp target whether you wanna believe it or not yasuo's windwall while being a very strong ability does not mean it does not take some skill to use
There is only one skill involved when you cast windwall. And thats trying to predict how the game is going to flow. Thats it. Nothing else. If you know you wont need it, you are free to use it. You dont have to worry about the cost or the cast time. Or even casting it late because of how it works. Casting windwall and gaining its full benefits is even easier than using pantheon's q. At least with pantheon you have to click the enemy. With windwall you have to press your w. Even if you send it the wrong direction because it spawns from yasuo's model it might protect you if the timing is right.
besides that Yasuo's dash speed scales with his movespeed so it isn't always as short as you say,
Im not sure if i understand what you mean. His dash speed scales down with the movement speed he has. So as the game goes on, and he gains more movement speed, his dash speed increases. Conversely getting slow increases it but its impossible to notice it with a naked eye with an average slow.
h all the safety nets but his only real safety nets are passive and w
When i was talking about his safety nets, i wasnt thinking about his defensive ones. Im talking about all of his safety nets. His shield resetting on his ulti, his ulti trying to position him outside the turret's range. There was a time where his base mr was lower because he had his shield.
. If yasuo's dash takes .55 seconds to finish and then there is a .4 second cd in between it will still take another .55 seconds on top of that for the next dash to complete. During that time you can easily throw an auto
No you dont have the time to do it. Im pretty sure in all my years playing lol and mid, i would have seen it. But i havent. You also forget to take into account his q, and the tornado. I cant try to aa him while also keeping a safe distance to avoid his knock up.
Zed can force an interaction when most mages are at a disadvantage, Katarina can force an interaction with most mages when they are at a big disadvantage, Leblanc can do it, fizz can do it, almost any character with mobility can force an interaction when most mages are weaker
There is a clear difference between an assassin forcing an interaction and a hyper carry doing it. Assassins are made to be stronger early on because of their early-mid game nature. Them having an advantage during the lane phase is fine because grouping up hurts them the most. Yasuo however has a strong late game, mid game and early game because of how his kit functions. Its like having to face a vayne that is strong early game while also retaining her powers over the late game.
Yasuo lacks a lot of safety in team fights
No he doesnt. Do you want to hear about a melee carry that lacks safety in teamfights? Master yi. As much as i hate this champ, this guy lacks any sort of safety. Yasuo has his shield (that also gets a reset during his ulti) and windwall (to rend projectiles useless). Yi has his w which reduces all dmg by a large amount. But would you look at that, its a channel ability. Aka interrupt it and it goes on cd. You could potential argue about his q, but most of the times it doesnt even work properly (watch the video "I WAS IN ALPHA", outdated but im fairly positive that it hasnt been fixed yet)
and is easily punished by cc when he ults in as he cant windwall mid ult, and even if he does windwall you can just walk around it like it is a viable option in most scenarios if he just throws it out to block one cc.
Most champs are heavily punished by getting hit by cc. Nothing special about yasuo. Positioning to avoid windwall during a teamfight is usually not an option (especially when you take into consideration its width). You might not have the time to do it or cant position there. In the current meta, teamfights are almost always a dps race.
See this is just objectively not true, if it were true Yasuo would be played in every single pro game
So here is my view on why yasuo on higher elos isnt a good pick. The higher you go, the better teammates you get. Aka better jungler. Your jungler knows that yasuo is generally prone to ganks and camping him is the most effective way to shut him down. However lower elo doesnt understand this (they just dont put the appropriate attitude against a yasuo). But again this design is stupid because i shouldnt have to face an oppressive champ just because my jungler refuses to shut him down.
Yes yasuo has to misplay to punish him THATS HOW EVERY CHAMP WORKS
Nop. Take the match up riven vs irelia. Its a solid skill match up. The sides that plays it more correct (or makes the less mistakes, depending on how you perceive it) should win.
Now look at the match up veigar vs anyone. In order for veigar to score a kill (or force anyone to go b) he has to land his w. In order for his w to land he has to have the enemy under a movement impairment effect. There is one which is his cage. However its extremely unreliable when it comes to its cc since the enemy has to walk to it (or dash). Thus in order to hit his w the enemy has to get stunned. Not because veigar was better, not because he aimed better. But because the enemy walked to the edge.
Some champs have the so called "if i play it better i might win". If i was in charge of lol's terminology, i would call it outplay. Champs like irelia, riven, yasuo, fiora, azir to some extent and pretty much every other high micro champ have a high outplay potential. If they play it smart they might win a trade even if they are in unfavorable situations.
Others dont. If veigar misses his w, his q alone wont deal enough dmg to reach the target below 30% for his ulti to hurt. If xerath tries to trade with someone, but that someone sidesteps his spells he cant do anything about it. He cant play it better because of how skillshots work.