Need some info on Azir :)
Really want to play azir alot more but i have some questions, like does his w apply any on hit effect? such as devourer, nasherstooth, rageblade, and does it apply your base ad per hit?
Really want to play azir alot more but i have some questions, like does his w apply any on hit effect? such as devourer, nasherstooth, rageblade, and does it apply your base ad per hit?
I highlighted the stuff you specifically asked for.
Arise! is a ground-targeted ability.
Applies spell effects as an area of effect ability.
Hextech Revolver Spell vamp is reduced to one-third effectiveness.
Will of the Ancients will heal you for 5% of the raw damage dealt.
Rylai's Crystal Scepter will apply a 40% Slow icon slow for 1 second.
Magic damage will be mitigated by magic shields.
Soldiers deal 「 50 – 170 」 (+ 60% AP) magic damage to all enemies in a line.
This spell doesn't count as auto-attack and will not receive any benefit from auto-attacks. It still however procs the passive of the Furor boot enchantment.
Every fourth auto-attack command issued by Azir to Sand Soldiers will trigger the unique passive of Sated Devourer, Azir and all attacking soldiers will display a phantom that performs the same animation and allows Soldiers to attack the same target twice. This phantom would do the same damage as a normal soldier but will have the same modifier as any extra soldiers attacking the same target, meaning the phantom of one soldier will only deal 25% of the damage the first soldier deals. This mechanic was specially coded for the case of multiple soldiers, allowing Azir to do 125% extra damage with 3 soldiers present instead of 50%. Azir will have the normal mechanics for Sated Devourer while using his normal auto-attacks without soldiers.
Damaging an enemy champion will cause minions in range to target Azir.
The gold-generating passive on the Spellthief's line of items will not activate when using this ability on towers.
Source: Lol Wiki