Need some info on Azir :)

Deathmark117·11/20/2015, 3:53:07 PM·1 votes·934 views

Really want to play azir alot more but i have some questions, like does his w apply any on hit effect? such as devourer, nasherstooth, rageblade, and does it apply your base ad per hit?

2 Comments

Kazaashi11/20/2015, 4:17:53 PM2 votes

I highlighted the stuff you specifically asked for.

Arise! is a ground-targeted ability.

Applies spell effects as an area of effect ability.

Hextech Revolver Spell vamp is reduced to one-third effectiveness.

Will of the Ancients will heal you for 5% of the raw damage dealt.

Rylai's Crystal Scepter will apply a 40% Slow icon slow for 1 second.

Magic damage will be mitigated by magic shields.

Soldiers deal 「 50 – 170 」 (+ 60% AP) magic damage to all enemies in a line.

This spell doesn't count as auto-attack and will not receive any benefit from auto-attacks. It still however procs the passive of the Furor boot enchantment.

Every fourth auto-attack command issued by Azir to Sand Soldiers will trigger the unique passive of Sated Devourer, Azir and all attacking soldiers will display a phantom that performs the same animation and allows Soldiers to attack the same target twice. This phantom would do the same damage as a normal soldier but will have the same modifier as any extra soldiers attacking the same target, meaning the phantom of one soldier will only deal 25% of the damage the first soldier deals. This mechanic was specially coded for the case of multiple soldiers, allowing Azir to do 125% extra damage with 3 soldiers present instead of 50%. Azir will have the normal mechanics for Sated Devourer while using his normal auto-attacks without soldiers.

Damaging an enemy champion will cause minions in range to target Azir.

The gold-generating passive on the Spellthief's line of items will not activate when using this ability on towers.

Source: Lol Wiki