Kindred will need a damage cap on her passive against monsters.
OH MY GOD THE FIRST "NERF KINDRED" THREAD. ALL DOWNVOTE THE QQ.
No, I'm not getting thrashed by Kindred; in fact, usually I end up playing her. She's a bit out of place in solo-queue since there's a high likelihood that your top and support aren't going to cater to your team's needs and probably will just go a couple of champs who couldn't peel a damn banana (incoming
jokes). But she's technically meta as an ADC still and that role would have you more likely playing with a team comp that's fitted to you.
Digressing, though, I've noticed while playing Kindred almost exclusively jungle that after a few stacks of your passive, you have almost unparalleled objective control in monsters - since that has no damage cap, building AS basically means that Dragon and Baron drop like flies. It only takes about 7-10 seconds for me and a tank to duo-take baron at level 11 or so, and unless the team actively has vision or is expecting the play, they're never going to stop us. This is exclusively a nerf to her jungling and really should be concentrated to only affect her Baron/Dragon taking abilities because as it is now, it I wasn't so squish, I could solo Baron in under 10 seconds and tra-la-la-la-la down midlane to my team who've been pressuring the enemy for the past two minutes and are now equipped with the second best steroid in the game (other being five-dragon buff, which I can also take faster than I ought to be).
Just saying, if you don't know something that may need trimming in the future, before taking her down in her teamfight I'd prefer just some minor, under-appreciated power get cut first before her other strengths.
Edit: Apparently this is a confirmed bug. So I guess it technically belongs in bugs now. Oh well.
can out-smite both junglers at the same time.