Items Specific to "Classes"
Considering the issues of balance that we're currently having with 'Tanky Assasins' and the like, why doesn't League adopt a similar itemization policy to most RPGs.
That is, customize build paths to particular types of champions? That is, not every 'tank' can wield X sword or every 'assassin' can wield Y armor.
We already do have a few items that follow this logic (jg items), why not expand it a little to help with this issue? Otherwise, it seems the end result will be the death of the assassin role (maybe that's good?).
to build
then I think there might be a problem. Even if the item is a terrible option, it is still an option for people to go with.