Bring back DFG

DJ Di0··4 votes·472 views

It's be perfect for helping deal with tanks instead of nerfing them like you'll probably do.

8 Comments

ModAcademy Kayn3 votes

Introducing a problem to solve another problem is not the solution. Besides Tanks are anti-Mage/Assassin. Just like how adc's are anti-tank, and assassins/mages are anti-adc.

In other words, tanks are not meant to be burst down. That's why they are tanks.

67chrome3 votes

DFG was never that good against tanks.

Tanks always have more armor and MR than everyone else. Nuking a squishy with 0 MR (after pen) and 1000 HP for 10% of their HP is 100 damage. Nuking a tank with 100 MR (after pen) and 2000 HP for 10% of their HP is also 100 damage.

Main difference between a squish and a tank is the flat damage that's amplified by DFG for your QWER is going to take out a larger %of the squishie's HPs. Also - with a squishy, there isn't as much risk committing yourself to a QWER burst within DFG's active/buff duration, where putting yourself in the fairly short DFG active range vs. a tank and committing to that fight is significantly less optimal.

Tanks in general are solid vs. burst, making DFG a poor choice against them regardless of how it does damage.


AP anti-tank item you want is item 3151

While the %HP not being as good as advertised still stands, poking a tank down so they effectively are a squishy is the optimal way to deal with them. Also - the current HP deal actually does make it slightly more solid vs. tanks, because you can burn off a solid amount of HP until they are weak enough to QWER.

powerbats1 votes

No, see problem solved since it's easier to get rid of 1 item instead of trying to balance every other item and champ in game around said 1 item. Just because you want to be able to blow anything up doesn't mean it's a good item. There's many ways to deal with tanks.

lightdragoon881 votes

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DJ Di01 votes

{quoted}

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That needs to be buffed tbh.

lightdragoon881 votes

It does. But it is the item mages use against tanks. It just need to be a bit better.

Critmaster Garen1 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=x1F6OcxY,comment-id=00030000,timestamp=2015-04-11T16:04:16.621+0000)

That needs to be buffed tbh.

no it doesnt. besides. this item actually benefits tanks more than mages. its a reliable source of % health damage, that doesnt scale with ability power. no matter how much damage you otherwise build, this item will still add the same damage to your abilities. so its best on champions who deal contineous magic damage, without building much else.

for example its more effective on mundo or singed or amumu, than it will ever be on lux or veigar. it basically guarantees a certain amount of damage, even when youre otherwise building only defense, and it synergizes pretty well with sunfire and constant aoe abilities for a seizable amount of damage on ap tanks.

there are only 2 or 3 mages like malz, cass and brand (and then there is the little pest known as teemo), who use it to its full potential. otherwise its literally a better tank item, than mage item.

Swollwonder1 votes

It's funny because if you actually read one of the posts they discussed this issue. They said something along the lines of "While dfg was meant to be used on tanks it just became another burst to an assassins kit to use against squishy targets". This is essentially why they deemed to remove it. Because it WASN'T being used against tanks like you said.

And actually its very bad to use it against tanks. Never worked that well in comparison.

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