Yorick rework idea
Yorick is supposed to be the one who raises ghouls out of nowhere and this idea completely fit on the champion.
P: When yorick hits a champion with a spell he will stack a bone on the target for X seconds (refreshed each time he is hit). You can stack a maximum of 3 bones on each target. Yorick will do additional damage to those with bones stacked on (+x damage for each bone) Q: something + 1 stack of A bones on the target W: something + 1 stack of B bones on the target E: something + 1 stack of C bones on target
R: yorick raises 1 ghoul in front of each enemy champions with bones on him (range of ulti is the whole map but obviously q, w and e are not). Ghouls will gain stats based on the bones stacked on each champion (e.g. A bones gives +50 ad, B bones increase AS by 10%, C bones gives +200 hp). Ghouls cant be controlled and will attack the champion over which they have been raised.
Why this should be tried? -is not that toxic since you have to land your spells to have an efficient ult and unless you placed many stacks on the carry you will wait to have 5-6 stacks applied to ult. -empathize his zone control which yorick always had (dare me if you stay near me, i will raise an army that will destroy you)
- empathize the juggernaut position yorick should have (stay in the fight as much as you can and deal huge damage to those so mad to keep staying next to you) -clearly fit in yorick champ idea
Got some ideas even on q, w and e but since this is the core of the idea i will leave it as it is.