So I want peoples opinion on an Idea [Flash Summoner Spell]

Kobold··1 votes·606 views

Don't downvote until you have read the idea please. If you do Please comment and tell me why this would be a bad idea and what your thoughts on it are. Thank you.


Flash has been seen by some as a huge problem with the game for a few seasons now and I would like to address that. What makes flash strong? The ability to instantly jolt a distance away to reposition yourself, get away, or follow up on enemies.

My suggestion is to have Flash be target based or at least for riot to try it as target based, by this I mean the ability Flash would instead of being a to cursor jolt be a targeted ability that would jolt you to the opposite side of the targeted ward, Enemy Champion/minion, or Allied Champion/minion. It would work similar to Cutthroat on talon but with a longer range and be able to be used on wards and allies. This allows the "Lee Sin Big Plays" and allows the ability to be more niche use and not a go to ability as it would require some plays on the flash user to get away and not just a instant got away ability.

What are Players and Rioters thoughts on this? If this was put in the game could flash be given a longer range? Shorter cooldown?

11 Comments

Kuroi862 votes

Why fix what isn't broken? The only people that say that Flash is a problem are those complaining about a lack of summoner spell diversity. Which isn't about Flash being a problem, it's about other spells being incredibly niche.

Kobold1 votes

Why fix what isn't broken? The only people that say that Flash is a problem are those complaining about a lack of summoner spell diversity. Which isn't about Flash being a problem, it's about other spells being incredibly niche.

which is why all spells need to have some form of niche and not have a go to spell much similar to champions, Riot doesn't want to only have a few go to champions (According to what they say) so there needs to be the same for summoner spells.

Kuroi861 votes

Seems to me the better option would be to improve the other spells so they aren't as Niche.

Kobold1 votes

They tried that and Ghost became too strong as you couldn't stop them w/o hard cc or wither (hence why most slows now are 70%+), Heal became a must have as it was huge in power (hence heal now gives Move speed), Exhaust destroyed assassins and adc's, Teleport became split push city, and when barrier was strong it stopped 2 peoples worth of combos. The only spells they didn't really mess with were Revive, Ignite (stayed same power grants vision), Cleanse, and Clairvoyance. Smite was changed to help junglers clear faster.

Flash was also on the list of summoner spells not changed but the reason was because it was used so often. Thus the only logical way to make more spells be used is to make Flash more niche and have it have restrictions like the other spells.

I'll try to give an example of a reason Flash needs to be looked into. If someone ghosts they get the buff ghost now this buff has a duration that doesn't stop and restart when they are cc'd, thus slows, hard CC, and Ghost counter it.

Flash on the other hand has only only 2 possible counters, Hard CC, and Flash. Hard CC isnt even a hard counter as if they are over a wall and you can't hit them or follow them then it's essentially like they were not CC'd at all.

DaCush1 votes

The thing is, flash isn't seen as a huge problem because everyone can use it thus it doesn't have a negative effect on any one champion. It brings more exciting gameplay to the game not only in Esports but also in your own games. The game is balanced around flash. Why make it a targetable ability? It just makes you have to do one more click with a ward to get the same results and will result in more people not using their trinket for warding but rather saving it for an escape or an engage.

Kobold1 votes

I'm going to pick this apart and explain a few things

** Because everyone can use it thus it doesn't have a negative effect on any one champion.**

This would be similar to giving a convicted felon a gun and saying because everyone else can have one it doesn't negatively affect anyone.

**It brings more exciting gameplay to the game not only in Esports but also in your own games. **

And how would this change in any way?

**The game is balanced around flash. Why make it a targetable ability? **

Explained below, but since it is a go to no brainer summoner spell instead of a decision or choice in a summoner spell there is a reason it needs changes.

It just makes you have to do one more click with a ward to get the same results and will result in more people not using their trinket for warding but rather saving it for an escape or an engage.

Thus giving it some actual decision making and having the player who is caught out not be able to just get out for free and forcing players to think on where and what they are doing.

43161549_DEL1 votes

Flash is fine how it is, it provides a clutch escape sometimes, be it flashing away so that you can e back into the fight as kat when your cooldowns are done, or flashing over that wall to escape from the fight. if it was setup how you say, whats to make it different then a katarina E, or a jax q?

Kobold1 votes

Flash is fine how it is, it provides a clutch escape sometimes, be it flashing away so that you can e back into the fight as kat when your cooldowns are done, or flashing over that wall to escape from the fight. if it was set up how you say, whats to make it different then a katarina E, or a jax q?

Not very much different other than longer range (possibly) and be available to everyone if they want. It makes it have more meaning to using it then just having it always be a go to pick. The change idea was more to involve some decision making in the use of flash instead of it being a no brainer summoner spell. It forces players to have to decide if they want to use their ward to flash over the wall later or to save the ward for actual warding. Thus it makes the warding of the map all the more important as then you have locations your allies can escape to or engage from.

43161549_DEL1 votes

It makes it have more meaning to using it then just having it always be a go to pick. The change idea was more to involve some decision making in the use of flash instead of it being a no brainer summoner spell.

See now there's the thing. I already have that problem. I have a ton of issues when deciding on what summoners I want. It really just depends on the situation and the play style, my niche for summoners is generally flash or ghost, but that's because of the champions I play. They depend on that to either get into the fight or to steal an objective. Why change flash if it is perfect where it is? That being said, sure it could use some clarity tweaks although most of those will be fixed on the new map. Personally if they change that they need to fix riven's q as it does not fully let you go over walls due to pathing.....

The Queen Viper1 votes

Flash is not a problem, flash is just FINE.

Sara Leah1 votes

Flash?? ignite??? never use them.. both are over rated imo..

too many champs have built in flash/gap closers to make flash any good

ignite is just a cheap way to get a kill for those to lazy to kill

both are skills that are available and I am always glad to see enemies that are all flash/ignite users..

I never use them and never will no matter if they change what they do/how they work or not

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