@Meddler Suggestive Zyra Changes

TSP ECLIPSE··1 votes·586 views

I first just want to point out that these are what I think could help balance Zyra while not having to "buff" her too much, if any (numbers wise):

Playing Diversity When playing as Zyra, either Mid/Jungle/Support, you pretty much level E or Q. Level E if you are in a supporting role or rely more on root duration; Level Q if you are more poking rather than crowd controlling [solo lane etc.]. My point is you, for majority of the time, NEVER level up W unless required.

My suggestions would be as follows:

**Rise of the Thorns (P): ** Passive: Upon taking fatal damage, Zyra returns to her plant form for up to 8 seconds, becoming untargetable. She cannot cast any of her standard abilities while in this state, but can cast _Vengeful Thorn _ using any learned ability after 2 seconds.

Passive: Leveling an ability to 5, gives Zyra a unique passive in addition to Vengeful Thorn based on which ability was leveled first; Q: True Damage is increased by 150 damage +25 damage per plant active upon entering Vengeful Thorn; W: Zyra receives 10% CDR and 20% death timer reduction; E: When Vengeful Thorn shoots through seeds (non plants) they explode rooting all enemies within 400 units for 2 seconds, shooting through active plants will force them to explode on death slowing all enemies within 400 units for 1.5 seconds.

Vengeful Thorn (P): Active: Zyra fires a single piercing thorn in the direction of the cursor, dealing「 100 - 300 」true damage to every enemy it passes through and marks all targets hit.

-> Context: Lowering the mid game "True Damage" and buffing her passive based on which skill she leveled first entitles her to new playstyles and if W is leveled first to 5, makes death timer -35% with runes!!

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Rampant Growth (W):

Active: Zyra plants a seed at the target location for 30 seconds, granting Sight icon sight of a small area around it. Up to 4 seeds can be planted at a time, and planting an additional seed destroys the oldest.

After 1.5 seconds, enemy champions can step on a seed to destroy it, but doing so grants True Sight icon true sight of them for 2 seconds.

If one of Zyra's basic abilities hits a seed, a plant grows from it and automatically attacks nearby enemies. Multiple plants striking the same target deal only half damage.

Passive: Plants summoned by Deadly Bloom or Grasping Roots do X amount of magic damage per attack

{LONG DESCRIPTION of Damage... Live Values: 23 + (6.5 x Zyra's Level); Proposed Values: 10 + (3.5, 5, 6.5, 8, 9.5 [based on rank of ability] x Zyra's Level)

Let's do some math [Take into consideration the normal QWQEQR leveling where Q/E can be interchanged based on lane]: @ Level 2 w/ 1 point in W [before AP modifier]: Live: 36 Magic Damage ; Proposed: 17 Magic Damage (-53% damage) @ Level 6 w/ 1 point in W [before AP modifier]: Live: 62 Magic Damage ; Proposed: 31 Magic Damage (-50% damage) @ Level 11 w/ 1 point in W [before AP modifier]: Live: 94.5 Magic Damage ; Proposed: 48.5 Magic Damage (-48% damage) @ Level 13 w/ 2 point in W [before AP modifier]: Live: 107.5 Magic Damage ; Proposed: 75 Magic Damage (-30% damage)

Now with QWEWWR Leveling: @ Level 2 w/ 1 point in W [before AP modifier]: Live: 36 Magic Damage ; Proposed: 17 Magic Damage (-53% damage) @ Level 5 w/ 3 point in W [before AP modifier]: Live: 55.5 Magic Damage ; Proposed: 42.5 Magic Damage (-23% damage) @ Level 9 w/ 5 point in W [before AP modifier]: Live: 81.5 Magic Damage ; Proposed: 95.5 Magic Damage (+17% damage) @ Level 18 [before AP modifier]: Live: 140 Magic Damage ; Proposed: 181 Magic Damage (+30% damage)

-> Context: You can still play Zyra without maxing W; the damage wouldn't be optimal but in order to give it more mid game presence leveling it up quickly would help... but to compensate for the early game power loss/late game power spike. Q/E have some other modifications...

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Deadly Bloom (Q): Active: Zyra sprouts thorns at the target location after a 0.625-second delay, dealing magic damage to enemies within the area. Magic Damage: 90 / 120 / 150 / 180 / 210 (+ 65% AP) Live @ 100 AP: 135 / 170 / 205 / 240 / 275 Proposed @ 100 AP: 155 / 185 / 215 / 245 / 275

Rampant Growth: If Deadly Bloom hits a seed, Thorn Spitter grows and lasts for up to 10 seconds, attacking the nearest enemy with long-ranged attacks.

Passive: Hitting an enemy champion with Deadly Bloom, marks them (if Thorn Spitter's is already active) , Thorn Spitter's Attack Range on a marked enemy champion is increased by 50 and its Attack Speed is increased by: 25/15/15/5/0

-> Context: Buffing her damage overall of Q early and creating a new passive specifically for early game increased due to W being a late game increase.

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Grasping Roots (E): Active: Zyra sends a surge of vines in the target direction, dealing magic damage to enemies hit and rooting them for a short duration. Root Duration: 1/1.2/1.4/1.6/1.8

Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows from it and lasts for up to 10 seconds, attacking the nearest enemy with short-ranged attacks that Slow its target by 30/32.5/35/37.5/40% for 2 seconds.

-> Context: Slight buff early game for root duration. Choosing to level this up early results in higher slow and root duration from Live values.

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Just my suggestions as a Zyra main (Jungler actually) without having too many buffs rather than "gameplay" choices. I believe this would help increase Skill Cap because it involves more retro thinking that set leveling.

What are you suggestions??

*** may have to tweak the scaling and base damage of W Plants... who knows...

-TSP FEAR

2 Comments

TNHA Baritone2 votes

Seems like a lot. I just would increase her base movespeed, change around her spell delays to have a smoother combo, fix plant AI, and INCREASE the seed cap from 2 making the more plants she has down do reduced dmg (so it doesn't become op)

rtbf218211071 votes

That is like all she needs. Nothing more nothing less.

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