Upvote if you want this to be in a Patch :)
...maybe it would be best to release this in Intervalls rather then all at once^^
Hello Sumoners and Members Riot :)
I collected most of the comunity suggestions of the ~~~1 Month for each Champion and some Items if there were some (at least I hope I did, if you find anything more please tell me/ post a link). This does not mean, that these Changes will fix everything, yet they were requested to make things better. Furthermore I only choosed suggestions, which have a concrete path e.g. "X is OP please nerf" or "Y is UP please Buff" are not considered. So you might not find a Champion frequently complained/suggested about here although this Champion might need Nerfs/ Buffs.
As for
,
,
,
and
we need some more congrete proposals. And since Riot is (hopefully) looking at them too, I hope they will become kinda fine.
Other Champions such as
, (
),
,
,
,
,
or
which are in line for a Rework/being worked on or requested for a rework (e.g. Cassiopeia and Karma are not representing their Identity) are difficult to list, since they probably need a lot of work (which maybe have not been suggested by the Community yet). I still listed some minor changes if I found them,
,
will be looked on for Patch 5.18 by Riot.
Numbers can of course be exchanged.
Here we go: Our next Patch :)
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/dObzjUl8-some-ideas-for-aatrox
- [Q] New effect: While using Dark Flight, Aatrox is immune to crowd control effects.
- [W] Cost: ~~~15 / 23.75 / 32.5 / 41.25 / 50 (+ 25% bonus AD)~~~ --> to 15 / 23.75 / 32.5 / 41.25 / 50 (+ 7.5% current health) New effect: Now does additional damage based on the percentage of current health consumed.
- [E]: New effect: If an enemy champion is hit by Blades of Torment, all nearby minions focus their attacks on it for 2 seconds.
- [R]: Magic Damage: ~~~200/300/400 (+100% Ability Power)~~~ --> 150/ 225/ 300 (+75% AP).
**[New effect]**: Enemys hit are feared for 0,5 Seconds. **[New effect]**: Allied champions in range have their Attack Speed increased by 25% for 6 seconds.
- [E]: Range of her Charme: ~~~975~~~ --> 880
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/MiXE3rzG-akali-qol-for-her-shroud-d + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/cNYALVBp-riot-is-it-acceptable-that-akali-functionally-only-has-3-skills
[QoL]: If Akali is revealed to the ene, while in her Twilight Shroud, a ! will appear above her head (similiar to Evelynn).
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/b3A1eTKb-please-nerf-alistar
- [Passive]: The Damage dealt while trampling over enemys now scales off 3/6% of his bonus Health instead of 10/20% of his AP.
- [W]: Now deals + 5/ 6/ 7/ 8 % additional magic Damage equal to the maximum life of the target (Damage is capped against Monsters).
- [R]: Magical and physical Damage reduction: ~~~70%~~~ --> 25% No longer grants Attack Damage --> Alistar gains + 300/ 450/ 600 Health, increased Size and + 50 Range.
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/3wETUeLz-annie-needs-the-same-treatment-veigar-received + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/QllNJvR6-can-tibbers-be-thrown-instead-of-just-appearing + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/VuzvWvMh-annie-is-bullshit
- [Passive] Annie can now only hold her Stun up for up to 8 Seconds.
- [R] Tibbers will now be thrown to the target point with a traveltime of 1400.
:
Source:http://boards.na.leagueoflegends.com/en/c/gameplay-balance/9jKueN4Y-bard-suggestions
- **[W]:**Heal amount: ~~~~~~30/60/90/120/150 (+20% AP)~~~ --> 40/ 70/ 100/ 130/ 160 (+25% AP) Heal after fully charged: ~~~70/110/150/190/230 (+45% AP)~~~ --> 80/ 140/ 200/ 260/ 320 (+50% AP) Gatheringtime for the Heal: ~~~10 Seconds~~~ --> 10/ 9/ 8/ 7/ 6 Seconds
- [Qol]: Blitzcrank retracts his arm eventhough he missis or hits a spellshield.
- [QoL] Braums moustache now scales in size with his maximum HP.
:
- [QoL] Enemy Ekkos Abilities now are redish.
- [R]: New effect: Now deals 50/ 100/ 150 Magic Base Damage.
- [Passive]: Enemies affected by spells or autoattacks from Fiddlesticks get a stack of dread. Each stack of dread reduces the magic resist by 5. At five stacks of dread, the victim suffers a slow, and takes 10% more damage from Fiddlesticks abilities". (A player can not be affected more than one time within 30 seconds)
- **[R]:**Upon landing Crowstorm, Fiddlesticks gets +5% movement speed for the duration of the spell.
- [E]: Playful/ Trickster's Cooldown: ~~~16/ 14/ 12/ 10/ 8~~~ --> 16/ 15/ 14/ 13/ 12
- [E]: His Dash Animation is a bit faster now. New effect: If Graves critically hits a target, its Cooldown is lowered by 2 instead of 1 second.
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/ucaaLsPA-how-to-balance-irelia-properly
- [Passive]: ~~~1/2/3+ Champions: 10%/25%/40% Tenacity~~~ --> 5% tenacity +5% for each enemy Champion in Range.
:
- [QoL]: Now hinders enemys to dash out of Jarvans [R] (jumps or teleports still can get over it).
- [E] Rends Damage is now capped against Monsters at 200/ 300/ 400/ 500/ 600.
- [Q]: Added a range indicator of the explosion (think Anivias Q)
- [W]: Added a Range Indicator to her tether.
- [Passive]: Reduces the Cooldown of her Mantra by ~~~2/ 2,5/ 3~~~ --> 1,40/ 1,70/ 2,00 Seconds everytime she damages an enemy Champion [half for AAs] and by 1,00/ 1,15/ 1,30 for shielding a Champion (including herself) or healing herself with Renewal. Karma can store up to 6/ 8/ 10 Seconds of Gathering Fire, applying instantly after her Mantra goes on Cooldown.
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EzcUnX3j-the-buff-karthus-needs
- [QoL]: for every 100 AP Karthus has, his malicious laughter is joined by one other evil spirit during Requiem, forming a spooky host of the damned.
- [Q]: Magic Damage: ~~~70/95/120/145/170~~~ --> 80/ 105/ 130/ 155/ 180 (+70% Ability Power)
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/eEXVvXXH-khazix-and-the-new-hud
- [QoL]: Changed the HUD so it is clearer to the player, if they evolve an Ability or upgrading it.
:
- [E]: [R] Added a range indikator to the tether.
- [W]: Magic Damage: 70/110/150/190/230 ~~~~~~(+40% AP)~~~~~~ --> (+60% AP)
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OjExOj68-riot-please-reconsider-the-ap-morgana-nerfs + Several Threds about the binding being too long
- [Q]: Snare Duration: ~~~2/ 2,25/ 2,5/ 2,75/ 3~~~ --> 1/ 1,25/ 1,5/ 1,75/ 2
- [W]: Damage per Second: ~~~8/ 16/ 24/ 32/ 40 (+11% AP)~~~ --> 12/ 24/ 36/ 48/ 60 (+15% AP)
- [Q]: Now has the accurate Animationspeed as the base Nasus.
- [Passive]: Changes the Cooldown to 10/9/8 at levels 1/7/13.
- [Passive]: ~~~Gains 1% Attackspeed for each 1% Health missing~~~ --> Gains +0,35% increased Damage on his Auto Attacks for each 1% Health missing.
- [Q]: Olaf now only need to walk over his Axes to pick it up. New effect: After throwing his Axe, Olaf can not throw another on within 1,5 Seconds.
- [E]: Casting Reckless Swing on an enemy will cause Olaf to get Minion Aggression.
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/UF9yMyeq-rivens-e-is-called-valor
- [E]: Shield: ~~~90/120/150/180/210 (+100% bonus Attack Damage)~~~ --> 45/ 60/ 75/ 90/ 105 (+35%) bonus Attack Damage). If Riven is dashing to/through an enemy Champion, the Shield is doubled.
- [QoL]: Super Galaxy Rumble can now be muted like DJ Sona.
- [QoL]: Ryze can now cast his [Q] and [E] without a casting time.
- [W]: Casting time of his Rune Prison increased to 0.4 Seconds from 0,25 > Seconds.
- [E]: Cooldown: ~~~7~~~ Seconds--> 7/ 6,6/ 6,2/ 5,8/ 5,4 Seconds
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/6KATE5fZ-a-singed-main-on-singeds-passive
- [Passive]: ~~~Increases Health by 25 for every 100 Mana~~~ --> [New effect]: Mad Chemicals: While Singed in under the effect of a Potion or Elixier, he gains +5% Movementspeed. Consuming a Potion permanently increases Singeds Health by 1, each time it refills his Health, up to a maximum of 500. If Singed is healed by a Potion/Flask, 50% of the Healthgeneration is apllied also as Manaregeneration and vice versa. Used Elixiers lasts till Singed dies.
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2RqvQR4H-tahm-kench-gray-health-bar-cant-be-really-distinguished-in-color-blind-mode + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/npotVp5b-tahm-kench-needs-these-qol-changes
- [QoL]: Changed the color of his grey shield to be better seen in colorblindmode.
- [W]: Now priosizes enemy Champions over ally Champions. Devour should now better response on fast activations.
- [E]: Kench now gets the Shield instantly (like Nasus is gaining Health from his Ultimate), instead of having a casting Time.
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/qWK9Z6gm-teemo-yet-again-another-nerf
- [R]: Mushroom Duration: ~~~5 Minuts~~~ --> 7 Minuts
:
Source: All over the Boards (overloaded Kit), take http://boards.na.leagueoflegends.com/en/c/gameplay-balance/LRnlzusz-changing-thresh-champion-legacies-and-identity for exmaple.
- [W]: ~~~Grants Thresh and one eally near the lantern a 60/100/140/180/220 (+40% Ability Power) shield~~~ --> no longer grants a shield
- [W]: Adding ~~~2~~~ --> 2/3/4/5/6 stacks of Deadly Venom to enemys hit
- [E]: New effect: Enemys Damaged by Contamination will emit a wave of pestilence around them, causing 50% of the Damage to be inflicted to all their allies within a 300 Range AOE. Enemys effected more than 1 time from this effect will only take 25% from further pestilence waves.
:
Source: All over the forum.
- [W]: Évery third Attack on the same Target deals 20/30/40/50/60 ---> (+40% AD) True Damage plus 4/5/6/7/8% of the enemy's maximum Health as ~~~true Damage~~~ --> physical damage.
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Vp9Bs9jA-the-problem-with-veigar-is-his-w-solution-inside + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/tm33uYOE-this-is-the-problem-with-veigar
- [W]: Now has 2 Charges. Magic Damage: ~~~120/170/220/270/320 (+100% AP)~~~ --> 70/100/130/160/190 (+60% Ap) Cooldown: ~~~10/ 9,5/ 9/ 8,5/ 8~~~ --> 15/ 14,5/ 14/ 13,5/ 13 per charge Manacosts: ~~~70/75/80/85/90~~~ --> 55/ 60/ 65/ 70/ 75 Delay ~~~1,2 Seconds~~~ --> 0,7 Seconds
ITEMS:
JUNGLE:
//
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/wqFcKqhP-riot-why-not-make-sated-devourer-proc-every-3-hits + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/d0AgYxAe-how-to-nerf-devourer-fairly
- [New Passive]: Now gains +1% Attackspeed for every 3 stacks until reaching sated.
- [Passive]: ~~~Procs every 2 Auto Atacks~~~ --> Every 3 Auto Attacks
SUPPORT:
:
Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zE9EuinM-supports-need-more-item-options-like-junglers-have-with-sightstones-gp10-etc + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/25WNa33c-buffing-ruby-sightstone
(The Goal here was to make ~~~3 different Sightstones – one for Defense, one for Aggression and one for Utility. Those 3 Sightstones seemed to need an "base Item", hence the Tigereye. It offers Base Movementspeed so that Supports are less relying on buying Boots. The Upgrades requieres to have a Support Item to avoid being abused by other Roles too much.)
New Item: Tigereye Requires Level 4 + 400 Gold.
- Movementspeed: + 15
- Unique Passive: Places a Ward, which lasts for 3 Minuts. (1 Stack. Stacks refresh by visiting the base)
Sightstones:
ALL Requires: One of the follwing or their Upgraded Versions:
,
or 
**Rose Quartz
**:
Tigereye + Ruby Crystall + 200 Gold
- 30 Movementspeed
- 200 Health Unique Passive: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)
Ruby
:
Rose Quartz Sightstone + Ruby Crystall + 600 Gold
- 45 Movementspeed
- 500 Health Unique Passive: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base.) Unique Passive: Refills 1 Ward each 90 Seconds.
Amber
:
Tigereye + Amplifying Tome + 200 Gold
- 30 Movementspeed
- 35 AP Unique Passive: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)
Topaz
:
Amber Sightstone + Amplifying Tome + 600 Gold
- 45 Movementspeed
- 70 AP Unique Passive: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base.) Unique Passive: Refills 1 Ward each 90 Seconds.
Jade
:
Tigereye + Sapphire Crystall + 200 Gold
- 30 Movementspeed
- 200 Mana Unique Passive: Reduces the Cooldown of active Items by 7,5%. Unique Passive: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)
Sapphire
:
Jade Sightstone + Sapphire Crystall + 600 Gold
- 45 Movementspeed
- 400 Mana Unique Passive: Reduces the Cooldown of active Items by 15%. Unique Passive: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base.) Unique Passive: Refills 1 Ward each 90 Seconds.
:
:
[New effect]: For each Champion hit with the active, the Cooldown is reduced by 5 Seconds.
:
Source:
:
Source:
:
Source:
:
Source:
:
Source:
:
Source:
:
source:
:
Source:
:
Source:
:
Source:
:
Source:
:
Source:
Source:
:
Source:
:
Source:
:
Source:
instead or any other Item.