Upvote if you want this to be in a Patch :)

Warden Karma··20 votes·1,062 views

...maybe it would be best to release this in Intervalls rather then all at once^^

Hello Sumoners and Members Riot :)

I collected most of the comunity suggestions of the ~~~1 Month for each Champion and some Items if there were some (at least I hope I did, if you find anything more please tell me/ post a link). This does not mean, that these Changes will fix everything, yet they were requested to make things better. Furthermore I only choosed suggestions, which have a concrete path e.g. "X is OP please nerf" or "Y is UP please Buff" are not considered. So you might not find a Champion frequently complained/suggested about here although this Champion might need Nerfs/ Buffs.

As for Darius , Garen , Mordekaiser , Skarner and Fiora we need some more congrete proposals. And since Riot is (hopefully) looking at them too, I hope they will become kinda fine.

Other Champions such as Yorick , (Mordekaiser ), Taric , Poppy , Quinn , Akali , Cassiopeia or Karma which are in line for a Rework/being worked on or requested for a rework (e.g. Cassiopeia and Karma are not representing their Identity) are difficult to list, since they probably need a lot of work (which maybe have not been suggested by the Community yet). I still listed some minor changes if I found them,

Sona , Zyra will be looked on for Patch 5.18 by Riot.

Numbers can of course be exchanged.

Here we go: Our next Patch :)

Aatrox : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/dObzjUl8-some-ideas-for-aatrox

  • [Q] New effect: While using Dark Flight, Aatrox is immune to crowd control effects.
  • [W] Cost: ~~~15 / 23.75 / 32.5 / 41.25 / 50 (+ 25% bonus AD)~~~ --> to 15 / 23.75 / 32.5 / 41.25 / 50 (+ 7.5% current health) New effect: Now does additional damage based on the percentage of current health consumed.
  • [E]: New effect: If an enemy champion is hit by Blades of Torment, all nearby minions focus their attacks on it for 2 seconds.
  • [R]: Magic Damage: ~~~200/300/400 (+100% Ability Power)~~~ --> 150/ 225/ 300 (+75% AP).
**[New effect]**: Enemys hit are feared for 0,5 Seconds.
**[New effect]**: Allied champions in range have their Attack Speed increased by 25% for 6 seconds.

Ahri : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/IiOkKA5B-it-seems-like-you-guys-want-ahri-nerfed-really-badly

  • [E]: Range of her Charme: ~~~975~~~ --> 880

Akali : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/MiXE3rzG-akali-qol-for-her-shroud-d + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/cNYALVBp-riot-is-it-acceptable-that-akali-functionally-only-has-3-skills

[QoL]: If Akali is revealed to the ene, while in her Twilight Shroud, a ! will appear above her head (similiar to Evelynn).

Alistar : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/b3A1eTKb-please-nerf-alistar

  • [Passive]: The Damage dealt while trampling over enemys now scales off 3/6% of his bonus Health instead of 10/20% of his AP.
  • [W]: Now deals + 5/ 6/ 7/ 8 % additional magic Damage equal to the maximum life of the target (Damage is capped against Monsters).
  • [R]: Magical and physical Damage reduction: ~~~70%~~~ --> 25% No longer grants Attack Damage --> Alistar gains + 300/ 450/ 600 Health, increased Size and + 50 Range.

Annie : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/3wETUeLz-annie-needs-the-same-treatment-veigar-received + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/QllNJvR6-can-tibbers-be-thrown-instead-of-just-appearing + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/VuzvWvMh-annie-is-bullshit

  • [Passive] Annie can now only hold her Stun up for up to 8 Seconds.
  • [R] Tibbers will now be thrown to the target point with a traveltime of 1400.

Bard : Source:http://boards.na.leagueoflegends.com/en/c/gameplay-balance/9jKueN4Y-bard-suggestions

  • **[W]:**Heal amount: ~~~~~~30/60/90/120/150 (+20% AP)~~~ --> 40/ 70/ 100/ 130/ 160 (+25% AP) Heal after fully charged: ~~~70/110/150/190/230 (+45% AP)~~~ --> 80/ 140/ 200/ 260/ 320 (+50% AP) Gatheringtime for the Heal: ~~~10 Seconds~~~ --> 10/ 9/ 8/ 7/ 6 Seconds

Blitzcrank : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Hh7afGpT-blitzcrank-should-still-retract-his-arm-if-he-misses-his-grab

  • [Qol]: Blitzcrank retracts his arm eventhough he missis or hits a spellshield.

Braum : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/kWnus09E-braums-mustace-should-scale-in-size-with-his-maximum-hp

  • [QoL] Braums moustache now scales in size with his maximum HP.

Ekko :

  • [QoL] Enemy Ekkos Abilities now are redish.

Evelynn : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/AK07QjAP-can-we-give-evelynn-her-identity-back

  • [R]: New effect: Now deals 50/ 100/ 150 Magic Base Damage.

Fiddlesticks : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/7E4rMsQk-fiddlesticks-riskiest-weakest-of-all-in-duels-not-even-tocuhed-in-516

  • [Passive]: Enemies affected by spells or autoattacks from Fiddlesticks get a stack of dread. Each stack of dread reduces the magic resist by 5. At five stacks of dread, the victim suffers a slow, and takes 10% more damage from Fiddlesticks abilities". (A player can not be affected more than one time within 30 seconds)
  • **[R]:**Upon landing Crowstorm, Fiddlesticks gets +5% movement speed for the duration of the spell.

Fizz : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Zg4EOa97-it-amazes-me-that-people-still-defend-fizz-as-being-balanced

  • [E]: Playful/ Trickster's Cooldown: ~~~16/ 14/ 12/ 10/ 8~~~ --> 16/ 15/ 14/ 13/ 12

Graves : source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/xvHNr9z6-a-buff-on-graves-nothing-major-maybe-even-call-it-a-qol

  • [E]: His Dash Animation is a bit faster now. New effect: If Graves critically hits a target, its Cooldown is lowered by 2 instead of 1 second.

Irelia : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/ucaaLsPA-how-to-balance-irelia-properly

  • [Passive]: ~~~1/2/3+ Champions: 10%/25%/40% Tenacity~~~ --> 5% tenacity +5% for each enemy Champion in Range.

JarvanIV :

  • [QoL]: Now hinders enemys to dash out of Jarvans [R] (jumps or teleports still can get over it).

Kalista : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iEcA3Asw-any-reason-why-kalista-still-doesnt-have-a-cap-on-her-e-on-monsters

  • [E] Rends Damage is now capped against Monsters at 200/ 300/ 400/ 500/ 600.

Karma : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Ztpc34JN-riot-can-we-do-something-about-karmas-passive

  • [Q]: Added a range indicator of the explosion (think Anivias Q)
  • [W]: Added a Range Indicator to her tether.
  • [Passive]: Reduces the Cooldown of her Mantra by ~~~2/ 2,5/ 3~~~ --> 1,40/ 1,70/ 2,00 Seconds everytime she damages an enemy Champion [half for AAs] and by 1,00/ 1,15/ 1,30 for shielding a Champion (including herself) or healing herself with Renewal. Karma can store up to 6/ 8/ 10 Seconds of Gathering Fire, applying instantly after her Mantra goes on Cooldown.

Karthus : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EzcUnX3j-the-buff-karthus-needs

  • [QoL]: for every 100 AP Karthus has, his malicious laughter is joined by one other evil spirit during Requiem, forming a spooky host of the damned.

Kassadin : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/IbfGEOqc-can-kassadin-get-the-10-damage-on-his-q-back-now

  • [Q]: Magic Damage: ~~~70/95/120/145/170~~~ --> 80/ 105/ 130/ 155/ 180 (+70% Ability Power)

Khazix : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/eEXVvXXH-khazix-and-the-new-hud

  • [QoL]: Changed the HUD so it is clearer to the player, if they evolve an Ability or upgrading it.

Leblanc :

  • [E]: [R] Added a range indikator to the tether.

Lissandra : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/IG4gF8e0-can-we-please-revert-the-lissandra-w-nerf

  • [W]: Magic Damage: 70/110/150/190/230 ~~~~~~(+40% AP)~~~~~~ --> (+60% AP)

Morgana : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OjExOj68-riot-please-reconsider-the-ap-morgana-nerfs + Several Threds about the binding being too long

  • [Q]: Snare Duration: ~~~2/ 2,25/ 2,5/ 2,75/ 3~~~ --> 1/ 1,25/ 1,5/ 1,75/ 2
  • [W]: Damage per Second: ~~~8/ 16/ 24/ 32/ 40 (+11% AP)~~~ --> 12/ 24/ 36/ 48/ 60 (+15% AP)

Nasus : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/l26EY2t8-reminder-that-infernal-nasus-still-has-a-slower-q

  • [Q]: Now has the accurate Animationspeed as the base Nasus.

Nocturne : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/O1jBQ4BH-passive-talk-lets-not-forget-nocturne-riotscruffy-riotrepertoir

  • [Passive]: Changes the Cooldown to 10/9/8 at levels 1/7/13.

Olaf Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/l6Kx4bcE-i-am-still-absolute-salt-over-the-olaf-rework

  • [Passive]: ~~~Gains 1% Attackspeed for each 1% Health missing~~~ --> Gains +0,35% increased Damage on his Auto Attacks for each 1% Health missing.
  • [Q]: Olaf now only need to walk over his Axes to pick it up. New effect: After throwing his Axe, Olaf can not throw another on within 1,5 Seconds.
  • [E]: Casting Reckless Swing on an enemy will cause Olaf to get Minion Aggression.

Riven : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/UF9yMyeq-rivens-e-is-called-valor

  • [E]: Shield: ~~~90/120/150/180/210 (+100% bonus Attack Damage)~~~ --> 45/ 60/ 75/ 90/ 105 (+35%) bonus Attack Damage). If Riven is dashing to/through an enemy Champion, the Shield is doubled.

Rumble : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/rV6JzpZn-super-galaxy-rumble-needs-to-stfu

  • [QoL]: Super Galaxy Rumble can now be muted like DJ Sona.

Ryze : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/oRhBxn5B-why-ryze-is-both-underpowered-and-broken-and-how-it-can-be-fixed

  • [QoL]: Ryze can now cast his [Q] and [E] without a casting time.
  • [W]: Casting time of his Rune Prison increased to 0.4 Seconds from 0,25 > Seconds.
  • [E]: Cooldown: ~~~7~~~ Seconds--> 7/ 6,6/ 6,2/ 5,8/ 5,4 Seconds

Singed : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/6KATE5fZ-a-singed-main-on-singeds-passive

  • [Passive]: ~~~Increases Health by 25 for every 100 Mana~~~ --> [New effect]: Mad Chemicals: While Singed in under the effect of a Potion or Elixier, he gains +5% Movementspeed. Consuming a Potion permanently increases Singeds Health by 1, each time it refills his Health, up to a maximum of 500. If Singed is healed by a Potion/Flask, 50% of the Healthgeneration is apllied also as Manaregeneration and vice versa. Used Elixiers lasts till Singed dies.

TahmKench : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2RqvQR4H-tahm-kench-gray-health-bar-cant-be-really-distinguished-in-color-blind-mode + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/npotVp5b-tahm-kench-needs-these-qol-changes

  • [QoL]: Changed the color of his grey shield to be better seen in colorblindmode.
  • [W]: Now priosizes enemy Champions over ally Champions. Devour should now better response on fast activations.
  • [E]: Kench now gets the Shield instantly (like Nasus is gaining Health from his Ultimate), instead of having a casting Time.

Teemo : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/qWK9Z6gm-teemo-yet-again-another-nerf

  • [R]: Mushroom Duration: ~~~5 Minuts~~~ --> 7 Minuts

Thresh : Source: All over the Boards (overloaded Kit), take http://boards.na.leagueoflegends.com/en/c/gameplay-balance/LRnlzusz-changing-thresh-champion-legacies-and-identity for exmaple.

  • [W]: ~~~Grants Thresh and one eally near the lantern a 60/100/140/180/220 (+40% Ability Power) shield~~~ --> no longer grants a shield

Twitch : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/rz7EaKTI-kalistas-e-completely-blows-twitchs-e-out-of-the-water

  • [W]: Adding ~~~2~~~ --> 2/3/4/5/6 stacks of Deadly Venom to enemys hit
  • [E]: New effect: Enemys Damaged by Contamination will emit a wave of pestilence around them, causing 50% of the Damage to be inflicted to all their allies within a 300 Range AOE. Enemys effected more than 1 time from this effect will only take 25% from further pestilence waves.

Vayne : Source: All over the forum.

  • [W]: Évery third Attack on the same Target deals 20/30/40/50/60 ---> (+40% AD) True Damage plus 4/5/6/7/8% of the enemy's maximum Health as ~~~true Damage~~~ --> physical damage.

Veigar : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Vp9Bs9jA-the-problem-with-veigar-is-his-w-solution-inside + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/tm33uYOE-this-is-the-problem-with-veigar

  • [W]: Now has 2 Charges. Magic Damage: ~~~120/170/220/270/320 (+100% AP)~~~ --> 70/100/130/160/190 (+60% Ap) Cooldown: ~~~10/ 9,5/ 9/ 8,5/ 8~~~ --> 15/ 14,5/ 14/ 13,5/ 13 per charge Manacosts: ~~~70/75/80/85/90~~~ --> 55/ 60/ 65/ 70/ 75 Delay ~~~1,2 Seconds~~~ --> 0,7 Seconds

ITEMS:

JUNGLE:

item 3710 item 3718 item 3722 item 3726 // item 3930 item 3931 item 3932 item 3933 : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/wqFcKqhP-riot-why-not-make-sated-devourer-proc-every-3-hits + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/d0AgYxAe-how-to-nerf-devourer-fairly

  • [New Passive]: Now gains +1% Attackspeed for every 3 stacks until reaching sated.
  • [Passive]: ~~~Procs every 2 Auto Atacks~~~ --> Every 3 Auto Attacks

SUPPORT:

item 2049 : Source: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zE9EuinM-supports-need-more-item-options-like-junglers-have-with-sightstones-gp10-etc + http://boards.na.leagueoflegends.com/en/c/gameplay-balance/25WNa33c-buffing-ruby-sightstone

(The Goal here was to make ~~~3 different Sightstones – one for Defense, one for Aggression and one for Utility. Those 3 Sightstones seemed to need an "base Item", hence the Tigereye. It offers Base Movementspeed so that Supports are less relying on buying Boots. The Upgrades requieres to have a Support Item to avoid being abused by other Roles too much.)

New Item: Tigereye Requires Level 4 + 400 Gold.

  • Movementspeed: + 15
  • Unique Passive: Places a Ward, which lasts for 3 Minuts. (1 Stack. Stacks refresh by visiting the base)

Sightstones: ALL Requires: One of the follwing or their Upgraded Versions: item 3303 , item 3301 or item 3302

**Rose Quartz item 2049 **: Tigereye + Ruby Crystall + 200 Gold

  • 30 Movementspeed
  • 200 Health Unique Passive: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)

Ruby item 2045 : Rose Quartz Sightstone + Ruby Crystall + 600 Gold

  • 45 Movementspeed
  • 500 Health Unique Passive: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base.) Unique Passive: Refills 1 Ward each 90 Seconds.

Amber item 2049 : Tigereye + Amplifying Tome + 200 Gold

  • 30 Movementspeed
  • 35 AP Unique Passive: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)

Topaz item 2045 : Amber Sightstone + Amplifying Tome + 600 Gold

  • 45 Movementspeed
  • 70 AP Unique Passive: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base.) Unique Passive: Refills 1 Ward each 90 Seconds.

Jade item 2049 : Tigereye + Sapphire Crystall + 200 Gold

  • 30 Movementspeed
  • 200 Mana Unique Passive: Reduces the Cooldown of active Items by 7,5%. Unique Passive: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)

Sapphire item 2045 : Jade Sightstone + Sapphire Crystall + 600 Gold

  • 45 Movementspeed
  • 400 Mana Unique Passive: Reduces the Cooldown of active Items by 15%. Unique Passive: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base.) Unique Passive: Refills 1 Ward each 90 Seconds.

Gold Items: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/eyW15uY3-i-need-a-reason-to-keep-frost-queens-claim-late-game-let-alone-build-it-in-the-first-place

item 3098 :

item 3092 :

[New effect]: For each Champion hit with the active, the Cooldown is reduced by 5 Seconds.

14 Comments

Reaper Soraka2 votes

The only things I would agree with are Teemo's shroom duration being increased and Rumble's voice having a mute button. The rest of it looks just absurd.

I would love to have another 45 movement speed from my sightstone on Janna though. I already love building MS to I'm moving at a standard 550, why not make it like 580. Great for just screwing around in games, horrible for any form of balance. :P

Warden Karma1 votes

If you have a suggestion for what to exchange the Movementspeed for... feel free to post^^

I choosed Movementspeed, because every Support needs it and I did not wanted to put Health on it. Also the Movementspeed lets you deny to buy Boots even longer so you can concentrate on other Parts of your Build (or you do not buy shoes at all).

The second main Idea here was: Supports have 3 Core Items to buy every game: Sightstone + Supportitem + Shoes, giving you less choices around your Build. So with this you actually have the Option to not to buy shoes and maybe item 3023 instead or any other Item.

Matezoide1 votes

I would enjoy many of these changes, but to just bring them all in the same patch would be highly problematic. You cant just change so many things out of nowhere and expect things go to smoothly.

http://lparchive.org/Ogre-Battle-64/Update%2024/94-Ankiseth.jpg

"...In nature, change takes place over a long period of time. Slowly, but surely. The same can be applied to our society. Radical changes create unwanted distortions... Haven't you realized that your way is, in fact, nothing but a temporary solution?"

Warden Karma1 votes

Well we have a PBE... kinda, but yes, maybe realease this stuff in intervalls :)

Dr Poro2 votes

Thinking that all of these things would even be brought live is naive, let alone in one patch. But yeah, most of these suggestions are really good. It's a very nice summary of what is asked for and the links help to go more in depth on the specific discussions. Riot should definitely look at this!

Warden Karma1 votes

Thanks I needed a lot of time doing this^^

I think Riot should listen more to us and at least test most/popular stuff on the PBE.

But we can dream right? :)

Erdamon1 votes

Sounds like an upvote farm to me...

Warden Karma1 votes

You seriously think, I post this for Upvotes only? I want Riot to at least consider these. And you think it did not take like 10+ hours for me to gather all this and everything?

BatchBustsMeta1 votes

Wont happen anytime soon with worlds and all that coming, but I thought you did a really good job organizing all these posts, and i hope a red can at least run some of these ideas by balance team etc. maybe next season well see some of these! :-D

susanooh01 votes

I agree with anything that involves Evelynn getting buffed

Chespin20131 votes

Bumped I think many of these changes can be considered doable on riots parts. That 5 min duration on Teemo's shrooms is not enough for Teemo's ability to control the map with 7 min I can do that with for him. As for that Twitch one tho that could be risky one I'll say I'm on the fence for that I feel like he needs a buff definitely and feel like his q nerf should reverted but that's just me. The Q revert on Kassadin IMO is a step in the right direction to helping him out. Personally I feel like Fiddles kit just needs a rework its pretty old for today's standard and feel like it needs reevaluation maybe since its so hard to win the game as fiddle now especially when he doesn't even have a jungle item. The Aatrox aura thing IMO should give more than just attack speed especially if you have champs on your team who don't benefit from it but I love that E on him that sounds awesome. All in most of these should definitely be considered by Riot for things to change especially Fizz and Vayne they are just problematic champions.

Only Aatrox1 votes

I want the fear on the Aatrox Ult! And I want % Max health damage back as well! Pleaaase!!!

Oerba No Naja1 votes
  1. " Cassiopeia or Karma which are in line for a Rework/being worked on or requested for a rework (e.g. Cassiopeia and Karma are not representing their Identity) are difficult to list, since they probably need a lot of work (which maybe have not been suggested by the Community yet). " lol . the community has already proposed a lot of changes for cassiopeia . gameplay and balance -> cassiopeia or cassio -> past month

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