@Riot Suggestion to fix probably some Support Issues - Sightstone Versatility
Hello Community and Member Riots :)
Supports are in a better spot now than seasons before, but there are still many issues with them.
- Supports have "3 Core Items" to buy.
- Named: Sightstone, one Supportitem + Boots. While other roles have less Core Items to get and have often choices what to buy, Supports dont in case of the SIghtstone, which is maybe the most important Core Item for them.
- Sightstone favors Tank Supports.
- While Health is useful in the one way or another for every Support, it is not so effective on Utility and Poke Supports than on Tank Supports.
- These Issues reduces the Support versatility
- Especially for Supports, who are relieing on Items to be effective e.g. Poke Supports.
The Idea of having a choice among several Sightstones is not a new one. But with my Suggestion I want to fix more than just the Sightstone Problem. I also want to fix the Core-Items Problem. With Sightstone giving Movementspeed, Boots become actually an option for many Supports – now you can more easily exchange Boots for another Item, which offers you MS, such as Twin Shadows or even an Item without.. The downside of this is, however, the increase in price for the Sightstones. Upgrading a Sightstone costs ~200 more than before, but are much more worth the gold than before. Also the last Upgrade refils itself - like the Wardtrinkets, which fixes another issue a little: to teleport back to base just to refill your Sightstone.
Upgradeable from a new Basic Item, the 3 new Supportstones represent Defense, Aggression and Utility and are so to say Counterparts to
. You are free to Combine the Sightstone and the Supportitems.
Edit: I decreased the flat Movementspeed but made it higher when out of Combat (like Mobility Boots). It also does not stack with Boots. On top of that you can add a boots enhancement to your Sightstone :) Leaves the Problem how to prevent laners to buy it.
[New Item]: Tigereye
http://i62.tinypic.com/5v2no4.jpg
_325 Gold + and one of the Following/their Upgrades:
_
- [Unique: Enhanced Movement]: + 10 Movementspeed. Increases to 30 when Out of Combat for 5 Seconds.
- [Unique Passive]: Places a Ward, which lasts for 3 Minuts. (1 Stack, refill by visiting the shop).
Tigereye can not be bought if you have one of the Jungler Items.
For the Next Upgrade you need to have one of the following/Upgraded:

Amber http://i61.tinypic.com/o5xgu0.png
http://i62.tinypic.com/5v2no4.jpg +
+ 300 Gold
- 200 Health
- [Unique: Enhanced Movement]: + 20 Movementspeed. Increases to 60 when Out of Combat for 5 Seconds.
- [Unique Passive]: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)
Rubellite http://i60.tinypic.com/2ive883.png
http://i62.tinypic.com/5v2no4.jpg +
+ 300 Gold
- 30 AP
- [Unique: Enhanced Movement]: + 20 Movementspeed. Increases to 60 when Out of Combat for 5 Seconds.
- [Unique Passive]: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)
Jade http://i59.tinypic.com/308ikwo.png
http://i62.tinypic.com/5v2no4.jpg +
+ 300 Gold
- 200 Mana
- [Unique: Enhanced Movement]: + 20 Movementspeed. Increases to 60 when Out of Combat for 5 Seconds.
- [Unique Passive]: Reduces the Cooldown of Active-Items by 7,5%.
- [Unique Passive]: Places a Ward, which lasts for 3 Minuts. (4 Stacks. Stacks refresh by visiting the base)
Ruby
http://i61.tinypic.com/o5xgu0.png +
+ 600 Gold
- 400 Health
- [Unique: Enhanced Movement]: + 30 Movementspeed. Increases to 90 when Out of Combat for 5 Seconds.
- [Unique Passive]: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base)
- [Unique Passive]: Refills one Stack each 90 Seconds.
Amethyst http://i58.tinypic.com/28vawxd.png
http://i60.tinypic.com/2ive883.png +
+ 600 Gold
- 60 AP
- [Unique: Enhanced Movement]: + 30 Movementspeed. Increases to 90 when Out of Combat for 5 Seconds.
- [Unique Passive]: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base)
- [Unique Passive]: Refills one Stack each 90 Seconds.
Sapphire http://i61.tinypic.com/k2067d.png
http://i59.tinypic.com/308ikwo.png +
+ 600 Gold
- 400 Mana
- [Unique: Enhanced Movement]: + 30 Movementspeed. Increases to 90 when Out of Combat for 5 Seconds.
- [Unique Passive]: Reduces the Cooldown of Active-Items by 15%.
- [Unique Passive]: Places a Ward, which lasts for 3 Minuts. (5 Stacks. Stacks refresh by visiting the base)
- [Unique Passive]: Refills one Stack each 90 Seconds.
You can Upgrade your final Sightstone (Ruby, Sapphire, Amethyst) with the Boots Enhancements in the end. This would made 15 Sightstones in the end (Junglers have 16 Items to choose from).
Thoughts?^^
** Some "crazy" Ideas:** ----- Give Supports with a Sightstone an Orb flying behind/around them with the reprensitive Color of their SIghtstone, changing eachtime the Sightstone is Upgraded (growing bigger, getting a form, maybe even like a pet? Like devourer but with Faes or something? Each stone could have another animal?)
What also should be done:

AP
10--> 20

AP
50--> 70 [New Passive]: Reduces the actives Cooldown by 5 Seconds for each enemy Champion hit with it.
enchant.
there are way to many games where as a support i have to decided between helping my allies or going back to base so i can refill my item so that i can actually provide vision for the team. It would be really nice to have a means to keep the map warded that wasn't popping back to base every 3 minutes.
I feel like I'm forgetting someone.
nevertheless or even
, so I thought about it a litte.
Homeguard, well we could put this on top of the Sighstones too^^
Might sound kinda funny, but thinking about this... I think it would be kinda cool to have an "evolving" Item for Supports like this.
(It would be problematic to put their active effects with the active effect of a Sightstone into 1 Item).