~[Sona]~ How about increasing the size of the Auras and making them effecting Minions?

Warden Karma··2 votes·527 views

Hey there, ^^

No I am not a Sona main, although I play her every hence and then. Since many find her quite "unsatisfying to play"/missing an Identity/Nice I thought I might share an idea I have.

Instead of making the Aura Range even smaller, why dont make them bigger (at a cost)? And also effecting Minions, making Sona a "real" Support and "Minion Commander". I think there is noone in the Game who currently has a Aura/Minion Commander Identity/Nice and Sona might suit this (well she is supposed to have Auras right?).

Suggestions:

Aura Size: ~~350 ~~--> 500 Auras are effecting Minions for ~50% of effeciency.


It could look something like this:

http://vignette4.wikia.nocookie.net/leagueoflegends/images/e/e1/Hymn_of_Valor.png

[Q] All allies within the Aura and Sona herself will deal 40 / 80 / 120 / 160 / 200 (+ 50% AP) bonus magic Damage on their next Auto Attack within 3 Seconds. Minions will be granted 50% of this value and will focus enemy Champions close or the target hit by Sona.

Removed: ~~ Sona sends out two bolts of sound that deal magic damage to the nearest enemies, prioritizing champions.~~

http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/99/Aria_of_Perseverance.png

**[W] ** Sona heals herself and the most wounded nearby allied champion within the Aura by 30 / 50 / 70 / 90 / 110 (+ 20% AP), increased by 0.5% for every 1% of target's missing health. Allies within the Aura will be granted a 35 / 55 / 75 / 95 / 115 (+ 20% AP) Shield. Minions within the aura will be healed and shielded for half the Value.

Note: Healing ally Range 1000 --> 500

http://vignette1.wikia.nocookie.net/leagueoflegends/images/7/76/Song_of_Celerity.png

[E] Grants Sona 20/24/26/28/30% MS (+ 7.5% per 100 AP). Allies within the Aura will gain half the Bonus.


Sona can still deal a decent amount of damage against a single target, while also having the other tools of her Passive and Ultimate. The Poke in Lane will be more risky as it is limited to Sonas AA Range and the allies around her; she gets the strongest when around Allies.

What do you think? Right Direction? Wrong Direction? At least better or even worse than Riots approach?

1 Comments

ADCsBabysítter1 votes

Sona is already pretty damn broken. I dont think people understand how strong she is. I can carry my team to victory as Sona. now by getting kills, but through providing the best peel in the game, healing them like there is no tomorrow and making them do more damage and mass stunning the entire enemy team for an easy ace. Like honestly its ridiculous. shes perfect the way she is now, If her aura increased in size it would make her way too strong. have a wave of minions attacking tower? oh let me just buff them all and burn the tower super fast. not to mention with that AP ratio if you build pure AP Sona you could literally 1 shot the enemy carry provided there are minions around.

your heals wouldnt be that good since the healing range is what makes sona a viable healer. if you have to be in the fray to heal she will die way too easily. sona is a squishy champ, having that heal range allows her to be farther back and still provide service to her ADC.

The E is alright I guess.... not really complaining there.

but essentially what youve done is made her into a combat Mage. which isnt what she is at all.

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