Riot Stop Buffing Malphites Base Damage and Focus On His Tank Stats
Currently
reduces Malphite teamfight presence to him ulting and dying shortly after due to his armour being negligible mid-late game.
https://image.prntscr.com/image/9AiaBVymQyGNTjhsQ8Vcnw.png
I think you all should think about rewarding him with a passive shield which absorbs physical damage . Most Malphites don't take courage in the first place since it's essentially on a 2 min cd so I think it will be a good healthy way to reward Malph for landing good ults and help him survive a little after ulting. Malphite gains a shield which absorbs physical damage for 30% of his armour per champion hit with ultimate.
Also keep in mind Thornmail scales terribly now and this really just adds insult to injury to his already poor scaling since armour stacking is terrible except on Rammus.