Double Fresh Blood's CD for ranged champs
So I atleast have a small window of being able to lane as a melee champ.
So I atleast have a small window of being able to lane as a melee champ.
You know it wasn't too long ago that ALL damage masteries had separate effects for ranged champions, but Riot started removing that for the sake of "consistency"
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=0001,timestamp=2016-11-10T18:44:41.703+0000)
You know it wasn't too long ago that ALL damage masteries had separate effects for ranged champions, but Riot started removing that for the sake of "consistency"
Fervor of battle still separate melee and ranged champ'
only slightly, it just takes long to stack. ranged champions used to legitimately get less from masteries
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=0001,timestamp=2016-11-10T18:44:41.703+0000)
You know it wasn't too long ago that ALL damage masteries had separate effects for ranged champions, but Riot started removing that for the sake of "consistency"
And then it became impossible to build aatrox because they had to nerf sated into the ground for kogmaw who doesn't even need it anymore due to the fact that his rework was reverted and on hit builds are less effective so now the only champ i ever see with a rageblade is vayne... then trolls playing as gnar, bard, and lulu which is like "Why rito"
when sated was double buildup speed for melee we saw cool builds on yi, aatrox, jax, and others..
I have no desire to go back to sated. That was awful
oh no, that potential 28 damage at level 18 on a 10 second cd (it seriously does 11 damage at level 1...)
too overbearing
[{quoted}](name=Battlecast Janna,realm=NA,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=0006,timestamp=2016-11-10T21:21:09.630+0000)
oh no, that potential 28 damage at level 18 on a 10 second cd (it seriously does 11 damage at level 1...)
too overbearing
Lets just round it down to 1 damage/second if you fully utilize it. Even at level 1 that is quite an extra DoT to put on someone who can't even defend themselves.
1 damage a second doesn't even disable most champs base starting HP regen.
So if we lowered every melee champs' health regen by 1 you think the game would be fine?
Yeah 11 dmg every 6 seconds.
[{quoted}](name=Jax Cramer,realm=EUW,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=00060001,timestamp=2016-11-10T21:29:17.307+0000)
Yeah 11 dmg every 6 seconds.
Then we could round it down to roughly 2 damage / second.
At level one.
isnt it every 9 seconds?? or did they buff it?
It's actually about the early lane phase dude. It's 11 damage at level 1 (Protip level scalings count your 1st level). And entirely favors ranged champions because they're already about to harass you every 6 seconds anyway, now they get a damage boost for it.
you're serious? why do you think that base AD nerfs are huge on lane bullies?
10 sec damage, and it's 6 SECONDS CD, the patch was wrong, the client is right it's insane
I'm just confused as to why everyone is losing their minds. The mastery is CLEARLY intended to help fill the gap that those people lost with Fervor. An AD lane bully has lost damage on their AAs in all scenarios now except one in which they've hit you with multiple AAs because 1) Fervor now only stacks on autoattacks and 2) it gives AD instead of on-hit damage. In a scenario where they DON'T take Fervor they've lost damage in all scenarios.
So yeah, we gained a mastery that gives a potential of 28 bonus damage every 6 seconds and lost a keystone that would've actually made it busted. People are essentially bitching that Riot made a mastery intended to allow you to opt into better harass (instead of sustain), after nerfing the go-to bully keystone for most ranged ADs.
There's no way Fresh Blood was made because Fervor changed. Their interactions are wholly different.
Honestly I think people are overreacting to the whole range vs melee matchup. If you are a melee vs a ranged, consider building hp or hp regen instead of trying to rush a damage item.
Yeah, let's
all just
build tank
to survive ranged top laners. That's always a perfectly healthy strategy and nobody has ever been nerfed for succeeding with tanky builds before. Besides, it's not like melee champs even need to build damage to properly farm.
Anybody remember this?

I can go back to this if you really want. Long live the Metagolem.
metagolem isn't that bad on champs that can't do any damage. But screw fiora.
Except Fizz, Ekko, and Akali win almost every ranged top match up after level 6. Also, Akali's reworked passive causes her to shrug off a lot more poke than before due to it healing quite a bit more than the 10% spellvamp did. Just play back for a bit and farm under tower (damn near every melee champion farms under tower really easily) then actually be able turn the lane around after 6.
Ekko can actually trade with most ranged champs after level 3 as well if you land Q and E them for half their health.
fizz used to, ya. Now you can't all in at level 6 and expect to actually kill them so he loses all matchups
As an adc main, I really don't mind that idea, the issue is: if you're talking about laning Top lane which I think you are, keep in mind that character's like Yasuo and Riven exist and would abuse of this fix. I don't think the fix should be on double fresh blood, but on double edge sword. Keep the dmg the same but lower the dmg taken and amplify dmg taken for ranged units (To balance Jayce and Gnar). This way, most ranged champs won't be taking this and may it as well make it favorable to melee champs. As well perhaps add a cool down to battle trance to give melees a reason to even pick double edged sword. This way you receive a reward but not without punishment.
+ gift of the forest, just way to easy to duck in and out of brushes to harass in lane as ranged champ.
Nope. I like melee and it needs some love, but gnar has no health regen whatsoever. I need that mastery.
Fresh blood doesn't give health regen, it's just damage. You might be thinking of feast?
Oh whoops. I was thinking of feast. In that case double the cooldown, since ranged tops have too much poke already.
Why would gnar need a buff
Why would gnar need a buff
Because he's been nerfed soley because of how he performs in pro play... (Same thing happened to azir)
Meanwhile the other 99.999% of the playerbase is left with an unnecessarily gutted champ.
No, Gnar was really strong in solo queue.
RIP Shen Q. :'( Darn LCS.
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Its actually 3% current health
But then the mastery almost never comes up in bot lane.
but its all over top lane
But with the Diver Update we're sure to get some better anti-ranged options for divers.
Soo... That means it'll stay unfair for half a year until Diver update?
I keep telling people who bitch about ranged tops to just play jungle. There's no harass there. You just farm and scale, get some dragons and gank when you want.
Seriously, if laning is filling you all with this much salt why are you still doing it? What benefit is there to playing top over jungle?
But that's when we get the AFK farming junglers that don't ever go for dragons.
...the fact that not all melee champs actually function in the jungle?
Jungle also isn't very fun for any champion not dominant in the jungle meta. Even the ranged top laner BS is better than being behind in gold and exp with a jungle Graves waltzing in and blowing you up.
At least top lane can get you properly leveled if nothing else.
jungle changes opened up chioces. name 1 melee top laner that can't jungle now. the fact that you mentioned a meta, even though its not defined right now, doesnt prove any point.
Even the ranged top laner BS is better than being behind in gold and exp with a jungle Graves waltzing in and blowing you up.
so ur implying that you get dived, since the toplaner is so strong right? so how r u properly lvl'd? how do u not get properly lvl'd in this new jg? the only time i ever get behind my adc lvl is when i rush drake lvl 3 as warwick. unless u get invaded or camped in jg, u have no reason to be behind.

Until Fiora's passive Vitals affect large monsters, she won't have the damage to function in the jungle.
This was 5 months ago holy. I don't play Fiora so I can't say much, but jg got nerf'd hard but if you really wanna jungle fiora have you tried E max
Sorry, had a massive backlog of replies that I was ignoring and finally decided to go through. Didn't even see how far back this one was.
I've had some horrible luck with Fiora in lane so I'll give the E max thing a try.
Thanks :)
FB doesn't merit a nerf for ranged. Instead, it should be buffed for melee.
When combined with greenfather's it is undeniably another half auto within 10 seconds. Melee are actually getting shoved out of lane faster then in season 6 because of those 2 in addition top things like thunderlords.
Kennen with revolver + empowered W + thunderlords + greenfathers + freshblood = hell
Greenfather's is a problem, I'll admit that, as it says target and not champions so I assume it's extremely telegraphed. Either way, it deals too much damage to the inherently tankier melee champions who have extra health for a reason, so I have no clue why % hp was even a good idea
But fresh blood is fine for ranged v ranged matchups, and needs a buff for melee in ranged v melee.
It would be a nice nerf, but I mean nothing says fuck off like 10 damage...
at level 2 attacking an enemy with 500 current helath they will be taking 27 when combined with greenfather's.
It does add up rather quick.
I cant believe that combo made it into the game. They can up it even more with double edged sword + thunderlords. If they proc thunderlords too it's SO much damage, which isn't that hard to do.
Playing melee feels like you are on a timer, you either need the jg to make a successful gank or you have to all in and kill them. If you don't they get too much cs and exp on you, and you can no longer fight them what so ever. then your farm just plummets even worse or they start killing you for trying to farm