Double Fresh Blood's CD for ranged champs

Jax Cramer··119 votes·3,541 views

So I atleast have a small window of being able to lane as a melee champ.

85 Comments

Only Play Darius19 votes

You know it wasn't too long ago that ALL damage masteries had separate effects for ranged champions, but Riot started removing that for the sake of "consistency"

KMS Bismarck1 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=0001,timestamp=2016-11-10T18:44:41.703+0000)

You know it wasn't too long ago that ALL damage masteries had separate effects for ranged champions, but Riot started removing that for the sake of "consistency"

Fervor of battle still separate melee and ranged champ'

Auz the Ripper1 votes

only slightly, it just takes long to stack. ranged champions used to legitimately get less from masteries

Hammermancer1 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=0001,timestamp=2016-11-10T18:44:41.703+0000)

You know it wasn't too long ago that ALL damage masteries had separate effects for ranged champions, but Riot started removing that for the sake of "consistency"

And then it became impossible to build aatrox because they had to nerf sated into the ground for kogmaw who doesn't even need it anymore due to the fact that his rework was reverted and on hit builds are less effective so now the only champ i ever see with a rageblade is vayne... then trolls playing as gnar, bard, and lulu which is like "Why rito"

when sated was double buildup speed for melee we saw cool builds on yi, aatrox, jax, and others..

Swollwonder1 votes

I have no desire to go back to sated. That was awful

Battlecast Sona8 votes

oh no, that potential 28 damage at level 18 on a 10 second cd (it seriously does 11 damage at level 1...)

too overbearing

Oglaf9 votes

[{quoted}](name=Battlecast Janna,realm=NA,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=0006,timestamp=2016-11-10T21:21:09.630+0000)

oh no, that potential 28 damage at level 18 on a 10 second cd (it seriously does 11 damage at level 1...)

too overbearing

Lets just round it down to 1 damage/second if you fully utilize it. Even at level 1 that is quite an extra DoT to put on someone who can't even defend themselves.

Battlecast Sona9 votes

1 damage a second doesn't even disable most champs base starting HP regen.

I am Razgriz15 votes

So if we lowered every melee champs' health regen by 1 you think the game would be fine?

Jax Cramer1 votes

Yeah 11 dmg every 6 seconds.

Oglaf1 votes

[{quoted}](name=Jax Cramer,realm=EUW,application-id=3ErqAdtq,discussion-id=waRPlBAa,comment-id=00060001,timestamp=2016-11-10T21:29:17.307+0000)

Yeah 11 dmg every 6 seconds.

Then we could round it down to roughly 2 damage / second.

At level one.

Automated Riven1 votes

isnt it every 9 seconds?? or did they buff it?

I am Razgriz6 votes

It's actually about the early lane phase dude. It's 11 damage at level 1 (Protip level scalings count your 1st level). And entirely favors ranged champions because they're already about to harass you every 6 seconds anyway, now they get a damage boost for it.

Sona x Rubick2 votes

you're serious? why do you think that base AD nerfs are huge on lane bullies?

10 sec damage, and it's 6 SECONDS CD, the patch was wrong, the client is right it's insane

Battlecast Sona1 votes

I'm just confused as to why everyone is losing their minds. The mastery is CLEARLY intended to help fill the gap that those people lost with Fervor. An AD lane bully has lost damage on their AAs in all scenarios now except one in which they've hit you with multiple AAs because 1) Fervor now only stacks on autoattacks and 2) it gives AD instead of on-hit damage. In a scenario where they DON'T take Fervor they've lost damage in all scenarios.

So yeah, we gained a mastery that gives a potential of 28 bonus damage every 6 seconds and lost a keystone that would've actually made it busted. People are essentially bitching that Riot made a mastery intended to allow you to opt into better harass (instead of sustain), after nerfing the go-to bully keystone for most ranged ADs.

I am Razgriz1 votes

There's no way Fresh Blood was made because Fervor changed. Their interactions are wholly different.

Dasdi965 votes

Honestly I think people are overreacting to the whole range vs melee matchup. If you are a melee vs a ranged, consider building hp or hp regen instead of trying to rush a damage item.

Hinagiku335 votes

Fiora Yeah, let's Fizz all just Ekko build tank Akali to survive ranged top laners. That's always a perfectly healthy strategy and nobody has ever been nerfed for succeeding with tanky builds before. Besides, it's not like melee champs even need to build damage to properly farm.

Anybody remember this? Fiora item 3748 item 3025 item 3068 item 3065 item 3111

I can go back to this if you really want. Long live the Metagolem.

The Soulforged2 votes

metagolem isn't that bad on champs that can't do any damage. But screw fiora.

My Waifu Vanilla1 votes

Except Fizz, Ekko, and Akali win almost every ranged top match up after level 6. Also, Akali's reworked passive causes her to shrug off a lot more poke than before due to it healing quite a bit more than the 10% spellvamp did. Just play back for a bit and farm under tower (damn near every melee champion farms under tower really easily) then actually be able turn the lane around after 6.

Ekko can actually trade with most ranged champs after level 3 as well if you land Q and E them for half their health.

rtbf761092711 votes

fizz used to, ya. Now you can't all in at level 6 and expect to actually kill them so he loses all matchups

A Doorknob4 votes

As an adc main, I really don't mind that idea, the issue is: if you're talking about laning Top lane which I think you are, keep in mind that character's like Yasuo and Riven exist and would abuse of this fix. I don't think the fix should be on double fresh blood, but on double edge sword. Keep the dmg the same but lower the dmg taken and amplify dmg taken for ranged units (To balance Jayce and Gnar). This way, most ranged champs won't be taking this and may it as well make it favorable to melee champs. As well perhaps add a cool down to battle trance to give melees a reason to even pick double edged sword. This way you receive a reward but not without punishment.

Earl Eulrich4 votes

+ gift of the forest, just way to easy to duck in and out of brushes to harass in lane as ranged champ.

6Sfool3 votes

Nope. I like melee and it needs some love, but gnar has no health regen whatsoever. I need that mastery.

RisenDarkKnight26 votes

Fresh blood doesn't give health regen, it's just damage. You might be thinking of feast?

6Sfool18 votes

Oh whoops. I was thinking of feast. In that case double the cooldown, since ranged tops have too much poke already.

ShaolinToilet3 votes

Why would gnar need a buff

MadManApocalypse4 votes

{quoted}

Why would gnar need a buff

Because he's been nerfed soley because of how he performs in pro play... (Same thing happened to azir)

Meanwhile the other 99.999% of the playerbase is left with an unnecessarily gutted champ.

AirKingNeo7 votes

No, Gnar was really strong in solo queue.

Bhagswag2 votes

RIP Shen Q. :'( Darn LCS.

LeonLye3 votes

[deleted]

GrReaper961 votes

Its actually 3% current health

The Yetii Rider2 votes

But then the mastery almost never comes up in bot lane.

Automated Riven11 votes

but its all over top lane

The Yetii Rider1 votes

But with the Diver Update we're sure to get some better anti-ranged options for divers.

Velzard of Koz12 votes

Soo... That means it'll stay unfair for half a year until Diver update?

The Yetii Rider1 votes

I keep telling people who bitch about ranged tops to just play jungle. There's no harass there. You just farm and scale, get some dragons and gank when you want.

Seriously, if laning is filling you all with this much salt why are you still doing it? What benefit is there to playing top over jungle?

Supreme Senpai6911 votes

But that's when we get the AFK farming junglers that don't ever go for dragons.

Hinagiku337 votes

...the fact that not all melee champs actually function in the jungle?

Jungle also isn't very fun for any champion not dominant in the jungle meta. Even the ranged top laner BS is better than being behind in gold and exp with a jungle Graves waltzing in and blowing you up.

At least top lane can get you properly leveled if nothing else.

TFBaam1 votes

jungle changes opened up chioces. name 1 melee top laner that can't jungle now. the fact that you mentioned a meta, even though its not defined right now, doesnt prove any point.

Even the ranged top laner BS is better than being behind in gold and exp with a jungle Graves waltzing in and blowing you up.

so ur implying that you get dived, since the toplaner is so strong right? so how r u properly lvl'd? how do u not get properly lvl'd in this new jg? the only time i ever get behind my adc lvl is when i rush drake lvl 3 as warwick. unless u get invaded or camped in jg, u have no reason to be behind.

Hinagiku331 votes

Fiora

Until Fiora's passive Vitals affect large monsters, she won't have the damage to function in the jungle.

TFBaam1 votes

This was 5 months ago holy. I don't play Fiora so I can't say much, but jg got nerf'd hard but if you really wanna jungle fiora have you tried E max

Hinagiku331 votes

Sorry, had a massive backlog of replies that I was ignoring and finally decided to go through. Didn't even see how far back this one was.

I've had some horrible luck with Fiora in lane so I'll give the E max thing a try.

Thanks :)

SirLime2 votes

FB doesn't merit a nerf for ranged. Instead, it should be buffed for melee.

Irelia Bot1 votes

When combined with greenfather's it is undeniably another half auto within 10 seconds. Melee are actually getting shoved out of lane faster then in season 6 because of those 2 in addition top things like thunderlords.

GrReaper961 votes

Kennen with revolver + empowered W + thunderlords + greenfathers + freshblood = hell

TeCoolMage1 votes

Greenfather's is a problem, I'll admit that, as it says target and not champions so I assume it's extremely telegraphed. Either way, it deals too much damage to the inherently tankier melee champions who have extra health for a reason, so I have no clue why % hp was even a good idea

But fresh blood is fine for ranged v ranged matchups, and needs a buff for melee in ranged v melee.

Snowplosion1 votes

It would be a nice nerf, but I mean nothing says fuck off like 10 damage...

Irelia Bot4 votes

at level 2 attacking an enemy with 500 current helath they will be taking 27 when combined with greenfather's.

It does add up rather quick.

rtbf761092712 votes

I cant believe that combo made it into the game. They can up it even more with double edged sword + thunderlords. If they proc thunderlords too it's SO much damage, which isn't that hard to do.

Playing melee feels like you are on a timer, you either need the jg to make a successful gank or you have to all in and kill them. If you don't they get too much cs and exp on you, and you can no longer fight them what so ever. then your farm just plummets even worse or they start killing you for trying to farm

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