Ahri hasn't been below 50% winrate since Patch 5.2
Which was was almost 2 years ago...most of the time she has been between 52-54% winrate while also constantly being one of the 5 most played midlaners in the game. Right now she has both the 2nd highest play- and winrate for midlane.
I know this community is full of kids who jerk off to her and I can understand Riot keeps her strong on purpose to sell more skins and merchandise but let's be real here....she is way too easy and safe for how strong she is...literally 0 weaknesses or hard lane matchups. She has sustain, hard cc, true damage and tons of mobility in her kit and while her dmg isn't the highest it is still pretty solid.
Please give this champion actual weaknesses or atleast make her harder to play again. When she had the damage amp on E (and lower dmg in the rest of her kit) she actually required some skill to play and better players actually were rewarded and could distinguish themselves from the average Ahri player. Her winrate for Ahri mains now is only like 1,5% higher than for the general person who plays Ahri because she has a super low skill cap.
So yeah, my suggestion is to remove her unneeded movement speed boost on Q and give her E the dmg amp back. Then slightly adjust her dmg numbers. That would make it possible to actually punish her in lane before 6 or when her Q is on cooldown. Right now if you wanna gank Ahri after level 6 you basically have to wait till she blows her Q, her E, 3 uls and flash if you wanna touch her. Honestly...why does she need to get rewarded with 550 ms for pressing Q? Atleast have it hit a champion in order to trigger it.