The Udyr changes on the PBE
It would be very helpful if we could get a post on what you are trying to accomplish with the changes. The changes kind of seem like changes being made just for the sake of making changes.
It would be very helpful if we could get a post on what you are trying to accomplish with the changes. The changes kind of seem like changes being made just for the sake of making changes.
Udyr Main with over 1,000,000 mastery points here. Unfortunately at plat 5 still. . . but yeah I agree these changes really harm udyr overall. Simply because his cooldown with 40% cdr doesn't need a tiger proc every 3rd auto and making every stance cost 50 mana essentially just nerfs udyr to the ground. Udyr's tiger stance is meant for early game burst damage and Pheonix is meant for sustained damage. Revert pheonix back to its old base stats before the creation of Runic's echo which in effect resulted in Udyr's nerf simply because an item synergized with him (while doing absolutely nothing for Udyr when Runic's echo was nerfed after a set of Udyr nerfs.
His mana costs all go down by 1 mana per level At level 18 all his spells cost 32 mana Explain how this is a nerf
Its never been his late game mana situation that has been problematic. Its always been early to mid game.
Early game should be only slightly rougher in terms of mana costs with it being better by midgame At least that's what it seems to me since I haven't bothered with doing the math for it
It will be significantly rougher. The skill you max is the one you spam them most. The mana cost of that stays higher till late game.
Who ever did this rework has played udyr maybe once or twice because these changes really fail to address his shortcommings as a champion. If you want to play udyr well, you are constantly spamming abilities even just to get around the map. As long as Riot continues to make him a mana-based champion, he will not be as strong as most of the other champions out there. Riven is a spam champion. She has no mana. Lee is a spam champion. He's energy based. This is the first thing they need to address on udyr if they want any shot at fixing him.
Additionally, the changes didn't address his weakness from an engage perspective. His gap closer is a move speed steroid that sucks until you have boots and have bear stance maxed. Even then, most people still generally need the MS from triforce and often will also have MS quints. But no amount of movespeed will stop him from being kited as easily as he is. All people have to do is wait for him to close to almost point-blank range while their kiting and use whatever slow they have. It wont miss because he's right there. The last 400 distance or so should be covered by a small dash once per bear cast.
What udyr needs to be relevant:
Make him cooldown based. If you can make a champion like Riven cooldown based, there's no argument for why Udyr has to deal with mana. Use mana to affect balance changes on udyr will never be fruitful. Even his passive revolves around skill spamming.
Change his bear stance to be more relevant with the boatloads of movespeed and CC that have been introduced via new champs and rework. Udyr needs a better engage tool. early on, unless you are maxing bear second, you can barely catch people. Even then, the fact that theres no real gap closing aspect to bear stance makes him easily kitable with cc. Add a small leap once per cast to bear stance.
Other thoughts: