Another Way To End
While we all strive to stay alive, people still end up dieing. Lower and lower we go into the ELO, we find out that deaths are more and more common. Now, I know many of you guys may not notice this, but low ELO games tend to have over 100 kills in total within the game. In fact, from my experiences, I've gone though games where a team will have a good 33 kill difference which is typically a curb stomp and that sometimes results in the winning team drawing it out for just kills and other objectives once the nexus towers are down. ...If the phrase, "end if gay" rings a bell when pertaining to any gameplay, you may have already experienced this... Yes it is toxic. Anyways, what they do is let the minions end and they avoid baron until they want to end it indefinately meanwhile the team losing fights amongst themselves as to why 2 people are constantly denying a forfeit. Fortunately there are options to fix both of these problems- whether it be implimented or not. I think that League needs to introduce some type of cap when it comes to an overwhelming lead and kind of thing will only trigger after the two nexus towers have falled. Now, while I understand it is nice to have a comeback, this trigger must fufil a criteria in order for the team that's winning a "forced victory". For example, its 73 vs 22. all inhibs are down, nexus is exposed and the enemy are late game champs. At this point, if the losing side has yet to surrender and lost all inhibitors all 2-3 times in a row, then the game automattically just ends it. Look, I think it is crazy to make your enemy suffer like this... as well as your allies. Please do us all a favor and end it for sportsman like conduct. Nonetheless, league might try to attempt to help out those who suffer from it, but I'm not sure. All I'm saying is that another way to lose or win could alternitavely create another way to end a game and that could alternitavely create more strategy behind playing safe or agressive.