Are higher diffculty champions better (when mastered?)

EZ Viktory··1 votes·883 views

If you go to a champion info page in the client, they will have a difficulty from 1-3. Are difficulty 3 champions the best in the game when mastered? Or is every single champion in the game good, but the difficulty is the time it takes to master them? I want to learn and master a difficulty 3 champion, so I can learn to outplay and be good at the game. Are there any recommendations? Or should I stick with difficulty 2 and 1 champions?

32 Comments

Big Lincoln2 votes

sadly no, high-skill champions like zed and illaoi are kept underpowered for no discernible reason

waiting for WoW4 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=wMI0kxYK,comment-id=0000,timestamp=2017-08-11T13:27:32.341+0000)

sadly no, high-skill champions like zed and illaoi are kept underpowered for no discernible reason

Illaoi... high skill champion... lol

Big Lincoln1 votes

how can i possibly recover from such a refined refutation

Aguy771 votes

Thats like saying new Warwick doesn't take skill, when the reality is anyone can press R at someone and chase with Q and sometimes kill them and that doesn't take skill, but only a skilled warwick will W > E > Hold Q > Pop E > Q and finish with the Ult for the added lifesteal, or even use blood scent to track down invisible players for the team, etc. Just like Warwick, Illaoi also has some advanced mechanics and hidden strengths and weaknesses that are not readily apparent even to a mastery 7, yes she does need her tentacles to sustain, that doesn't make her bad though, that just means you need to be constantly aware of the threat and use it to your advantage (like grabbing someone who tries to hit your tentacle, very basic example but things like that)

53436278DEL14 votes

illaoi doesnt take skill fam

Big Lincoln1 votes

been shown by riot themselves that illaoi has one of the highest mastery curves in the game

53436278DEL12 votes

she has no outplay potential ... i took the time to reach mastery level 7 with her. she just has alot of damage potential but all you really gotta do is time cooldowns walk around and hit E literally .. honestly riot needs to rework her

Infernape1 votes

I think they were being sarcastic.

53436278DEL11 votes

me too lol

Big Lincoln1 votes

no outplay potential, you can just say you're bad at Illaoi, you know

53436278DEL12 votes

no outplay potential without tentacles you are useless. and if you ult all you have to do is walk out of it . legit illaoi wants you to fight her she cant go and fight you. and legit if you want to win against illaoi all you gotta do is all in her after she misses e

Big Lincoln1 votes

landing your skillshots is an outplay in itself, but off the top of my head you can use Q's long animation to buffer through CC and your ult is immune to displacements on the way up, which means you can ignore things like lee ult, yasuo's tornado, janna ult, etc. just because it's subtle doesn't mean it's nonexistent

legit illaoi wants you to fight her she cant go and fight you.

that's how any turtle champion operates. illaoi wants to zone people and make them fight on her terms

Aguy771 votes

Hmmmm the Gold 5 or the Platinum 2.... I wonder who is right

Big Lincoln1 votes

i already know i'm right

majority of league players only think someone is skilled if they have a dash

waiting for WoW1 votes

the 1-3 rating is pretty vague compared to the old 1-10 rating they had for difficulty. It's also not very accurate like how Ryze is difficulty 2 and not 3.

Difficulty also has nothing to do with a champions viability. Renekton for example is one of the most mechanically simple champions in the game but he is viable so he is always picked.

EndlessSorcerer1 votes

Champions with a higher skill-cap are generally more versatile.

While their overall power doesn't differ greatly from other champions, they have more options available to them in most situations.

Galiö1 votes

No. Even with mastery most ate worse choices with few exceptions. Elise and nidalee are good examples are harder to master and make well. But Nid was nerfed to the ground.

It's usually better to just use an easier champ with higher base damage.

Galiö1 votes

Statistically here are the winratios of more champ experience

http://www.leagueofgraphs.com/champions/winrates-by-xp

WoonStruck1 votes

Realistically, 50 games is a VERY small statistic.

https://docs.google.com/spreadsheets/d/1299T6fTssP29VqiLM3f1cl15lGT7lmm6X73D79RHKto/edit#gid=596820747

Try that instead.

Galiö1 votes

You are right but the average amount of games per champ players have is about 7 averaged. So ist hard to place cause so many players just abondon champs after a few games and most players with 200+ end up being one tricks either way.

It's hard to analyze.

nm10101 votes

If you play really well then yes, higher skill cap champions generally have more options to win a game. That being said you can lose a game for a simple mistake like misplacing a barrel by HaT* as gangplank will lose you a teamfight and possibly the game after you played perfect for 30 minutes.

*Half a Teemo - A unit of measurement

Weathered1 votes

The champion info page isn't the best representation of what champions really have the highest skill floor/skill cap (difficulty to pick up versus difficulty/potential to master).

For example, a champion like Ashe has a relatively low skill floor and is easy to pick up, while a champion like Gangplank has a high skill cap and can be very rewarding when mastered.

However, there are champions who are not necessarily the best and those who do well in the meta. If you want to see average winrates for champions, you can visit sites like op.gg or champion.gg.

Regardless, it is still possible to do much better than a "meta" champion on a champion that isn't meta if you play them well.

For context, here are a list of some champions who are generally considered to have a high skill cap regardless of whatever their skill floor is: Azir Cassiopeia Gangplank Khazix LeeSin Riven Ryze Vayne Viktor Yasuo Zed

Narzal1 votes

Not anymore, it's become a fiesta that simple friendlier champs like AnnieBlitzcrank Chogath do the job better than mechanically frustrating Azir CassiopeiaAshe like if you mess up, your dmg goes down severely and you might as well roll over for the enemy , well league of snowballs/deletes.

Aguy771 votes

However if you also look, Cassiopeia is an LCS champion and is insanely powerful so is Azir (Azir is bad though but you know what I mean, certain situations and teamfighting power), also blitzcrank and cho are not simple, landing hooks and hooking the right people can be pretty tough, Ashe is pretty simple she's like everyones first ADC just auto attack and then press Q and wait. Simple champs would be like Annie Soraka Garen Ashe , more advanced champions are like Zed Leblanc Twitch Riven and even Vayne

WoonStruck1 votes

In what way is Twitch advanced?

Ashe is harder than Twitch.


Leblanc isn't advanced anymore. She was pre-rework. She's pretty braindead now in comparison. Intermediate at best.

The only 'confusing' thing that people don't seem to get at first is R->R.

Aguy771 votes

Leblanc was kind of a bad example, as for Twitch you can't just sit in lane and be a braindead ADC, farm and have your support feed you kills like you can with a lot of the other champions, He's a lot like Lissandra in terms of laning where you need to be unpredictable and roam a lot to be truly successful which is a skill that people in Bronze, Silver, some gold and sometimes even Platinum players just don't understand making him harder for unskilled players to pick up, on top of that he is more of a late game champion making low elo players tilt when they feel useless early and try to fight people at level 2 with nothing but E and or W, he generally has some pretty low base stats having only 525 HP and like 55 AD it's hard for some people to last hit without using E and like most ADC's is very reliant on getting his items to spike

Narzal1 votes

Blitzcrank finally lands his game changing 10/50 qs on Chogath who was sitting behind a large cannon minion, he uses item 3193 summoner 4 1shot ults the carry, generally adcs, for over 2k true dmg for having 17k hp(not an exaggeration) and slows, silences, and knockups your team. Not sure about Ashe being simple anymore, should replace Twitch cause the only people who play her are either high elo/skilled players ending the game at 20 or.... most likely feeders.

Aguy772 votes

You're kinda right

Sohleks1 votes

In general.. noo. However there is usually someone more difficult worth it in the current meta. High difficulty champions have some advantages.

High difficulty champions tend to have more hard carry potential through damage. Someone would tell you they tend to have more "outplay potential." I've sometimes said they tend to rely more on mechanical execution than macro but that's not really true. Being more difficult champions it's not like they can turn their brain off. But if they aren't good all game the relevant ones at least scale. The assassins types tend to trade that scaling for early game... That turned out to be a generalization that you can apply.. to most champions in the game. But difficult champions even when weaker tend to have that x factor, where they can defeat you solo because they are underestimated/ have more variables to use to their advantage.

In good organized play however damage is usually not the #1 priority.

It depends on the state of the game.. but the thing is Riot tends to be biased in favor toward a team trifecta of mages & enchanter types/ranged dps/and heavy tanks. A "balanced" team. Everything ranged and or heavy defense. Being ranged is super good for your own agency in game even if melee champs have surprise snowball/ all in power. If short ranged damage dealers are good ie. bruisers/assassins low elo complains and they get nerfed quickly. Due to reality of damage vs. base survive-ability in this game and Riot balancing toward a certain ideal of game stability and teamwork defense stat anything and "safe" champions are allowed to be better for longer than assassin/bruiser champs that kinda do their job on their own directly.

None of that really has to do with champion difficulty though. But IMO at the levels they are kept short ranged damage dealers take more work when they have to cut through the enemy team for their target and the defenses they pick up don't hold as well in the middle of the fight versus the enemy adc positioning properly. The ranged guy playing safe gets more mileage out of every hp than the diver. So most of the time.. in comp play.. you just see heavily defensive bruisers or tanks or jungle assassins going for the snowball before building bruiser tank to support their ranged carries later on. And the mage's best items are the more utility defensive ones, as the one's that push damage are kinda meh. And if adcs get good defensive items sometimes with like on hit builds it warps the game further.

Most of the time it is actually better to abuse easy champions reducing margin of error and focus on the basics and strategy. It can depend on the player though I guess.

Fighters/Assassins are great IF they get going though. They slaughter a lot on their own directly. It's just they start to fall off the higher up the ladder you go as gameplay errors get reduced. And you need starpower skills to consistently overcome the meta.

Maximizing the full extent of a ranged character's advantage has a initial higher learning curve with both effective and safe positioning and zoning, but at a high level they are easier.

Mister Dark1 votes

Coming from dota a couple years ago I can so that no champs are truly difficult. The hardest champs to play right imo are Azir,Lee sin, and zed the rest are really easy to understand and can easily learn the first game played. But this comes from someone who learned how to play a character in dota that needs to micro manage 5 other characters at the same time. Imagine having 5 Annie bears at once with abilities and if one die they all die

Mysticman891 votes

I would not place any significant weight on the clients descriptions of difficulty. There is also often an important distinction between skill floors (minimum amount of skill required to be effective) and skill ceilings (amount of skill required to play the champ to their full potential).

There are one tricks for every champion up to diamond at least, and the majority of champs have one tricks in master+, so you can certainly climb to that point regardless of your champion choice, so I'd just play what you enjoy without regard for their supposed difficulty.

When/if you actually have mastered something (and hence are diamond+ rank), then you're in a position to potentially assess if you want to invest the time into a more mechanically tricky champion and/or one that the meta happens to favour to see if you can go further, but many players don't actually go that far.

Also, 'getting good at the game' is largely independent of champion choice, so choosing a champion that is mechanically difficult at the same time as trying to master the game is prone to be spreading yourself to thin, and worrying about controlling your character mechanics optimally can be distracting from actually playing well in the bigger picture.

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