Why Vlad Support is now Meta in Game
TL;DR
> "he gains massive Health % after level 10, he can have over 4k Health by level 16, and maybe 5k health while 2 of his damaging abilities scale off Health more rather than AP, he has 2 CC slows with low cool downs after 20% CDR, his Ult makes enemy champions/units take 10% increase damage from all sources(including true damage) he is a o mana cost champion with great lane harass/self heals, with this item
and good skills
+Allies can be typically immortal" > > Synergizes especially with > >
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Ofcourse the risk of this build is high-feed ratio earlier own, but if played correctly higher win ratio, as u will be initaing
and good skills
+Allies can be typically immortal"
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> Synergizes especially with
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for artificial cc on your q and e annnd thats how vlad support would work. (theorycrafting) now ADC vlad could be viable due to his ult doing that thing and his w could let him slip out of teamfights while his q can be used to heal small but good amounts adding in deaths dance/gunblade effect. be sure to add in a
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for that tank killing potential.