Why bug fixes hit PBE first and not Live server ?
I mean if you was worrying about makin the experience of the playerbase laggy you already doing it with some of your fixes .
I mean if you was worrying about makin the experience of the playerbase laggy you already doing it with some of your fixes .
Not necessarily about lag. Changing one small thing can change something unexpected and break it.
Like say they were trying to fix the thing people are complaining about where their character stops attacking randomly. They issue a fix, but it causes autoattacks at the time that they would have stopped to hit twice or just not deal damage.
Basically, spaghetti code.
lol spaghetti code that LoL has. It still is an extremely wise decision to not test on production.
kk so they will fix bug in game if theyre in game and fix bug in pbe if theyre in Pbe . thx .
If you've ever written anything more advanced than a hello world program, you'll know that fixing code is not that easy. Often, fixing one thing breaks another. They have to test it to make sure that they didn't fix one thing and break two others.