How I would rework Poacher's Knife
Current smite of
:
UNIQUE – SCAVENGING SMITE: Upgrades
to Scavenging Smite.
When Scavenging Smite is used on a large monster in the enemy jungle, the recharge timer will be halved and the monster will be marked. Upon killing the marked monster, you gain +20 Gold and 175% movement speed that decays over 2 seconds.
Example 1
My thoughts of how
should be:
UNIQUE -- SCAVENGING SMITE: Upgrades
to Scavenging Smite.
When Scavenging Smite Is used on a Large monster in the enemy jungle without killing it, the buff will go to you as normal, but leaves the visuals there and that if the enemy jungler smites that same monster the buff you took from the monster will be refreshed and the extra gold that the
item gives will go to you. (example: the wolf spirit will be refreshed and still chase the enemy despite the enemy jungler smiting it and if you use the raptor buff, and the other jungler smites it, you retake the raptor buff for another ward to clear and scuttle will provide vision for your team despite the enemy team killing scuttle crab as long as you have smited it) and this works only once per monster spawn as to have some form of counter play.
OR:
Example 2
UNIQUE -- SCAVENGING SMITE: Upgrades
to Scavenging Smite.
Scavenging smite now steals the jungle buff(red, blue, gromp, raptors, and krugs, excluding wolves, dragon buff, baron buff, and scuttle vision)from the enemy and has the choice of smiting an ally to give them that jungle buff but acts like it is the real buff, as in if you smite an ally to give the champion the blue or red buff, they can still transfer it to the enemy upon being killed by their enemy.
NOTES: These are my suggestions on how to make
viable. Please leave your opinions or a better idea in the comment section and I will read it.