I don't get why mages can destroy turrets with their basics
I mean, I know they need some way to push, but it's stupid to have a mage deal more damage to turrets than an AD champion.
I mean, I know they need some way to push, but it's stupid to have a mage deal more damage to turrets than an AD champion.
I do kinda agree that their auto magic damage ratio on turrets probably could be lowered by like 10% or so. Its kinda scary seeing a mage auto on a tower and half its health being poof. Gone.
I know, right? Last time I checked, they had ABILITY power, so they can have a lot of damage on their ABILITIES.
I agree. Mages auto getting stronger on turrets just further adds to the snowball of games. Also destroys the marksman role.
Why?
Mages auto attacks should become even stronger IMO, every champion's basic attacks should be strong regardless of whether they build AD or not.
Mages should have good auto attack damage, tanks as well.
AD champions shouldn't have an advantage just because they build AD.
So, let me sum it up. All champions should have high auto ATTACK DAMAGE, not only ATTACK DAMAGE champions just because they build ATTACK DAMAGE.
So, let me sum it up. All champions should have high auto ATTACK DAMAGE, not only ATTACK DAMAGE champions just because they build ATTACK DAMAGE.
Hm?
That's like saying only champions that build AP should have high ABILITY DAMAGE.
RIot could easily make mages have their Autos scale with AP just like AD champions have abilities that scale with AD.
Then why not just have AD and AP combined if they pretty much become the same?
do you realize Ability power mage is one of the way to balance between ad and ap stuff?
Imagine if it was same, and to increase your 'Ability' damage then your autoattack dmg will be increased.
Imagine LB is comboing and she's autoattacking inbetween, so if it was AP = AD, then her autoattacks inbetween her spells would've been doing so much dmg right?
all the AD assasin has AD scailing in their ABILITIES but it's designed well (AD scailing is lower than AP for that reason) so that they can (or have to ) put some autoattacks inbetween
do you understand it now?
AD and AP is one of the way to balance the champion's ability systems, and if the champion is balanced as AP, then it needs some extra help about being successful of splitpushing, or just pushing after winning a teamfight
Why?
Mages auto attacks should become even stronger IMO, every champion's basic attacks should be strong regardless of whether they build AD or not.
Mages should have good auto attack damage, tanks as well.
AD champions shouldn't have an advantage just because they build AD.
Please explain how that would be remotely balanced.
Please explain how that would be remotely balanced.
Because there shouldn't be an inherent advantage just because you build AD. This is one of the reasons why AD is so superior to AP.
Because there shouldn't be an inherent advantage just because you build AD. This is one of the reasons why AD is so superior to AP.
Except it is not?
If AP champions got free AP scaling on autos, all balance goes out the window and all their abilities would need to be nerfed.
Not entirely gut it, just lower it by a bit. Tanks do do good damage to turrets when they are wanting to... its called Demolish rune.
Ziggs is unique in his ability to destroy turrets.... its his thing. Every mage however seems to be able to do the same thing as him apart from just exploding them. It isnt really unique to him anymore.
Also, crit and lethality AD champs dont have much of an advantage. Attack speed for the most part will make it so that an AD champ can do about the same as a AP champ (a bit more, but still). It takes 2 shots to out damage a mage for anyone who does not have an auto enhancement.
I think the biggest problem is lich bane working on turrets so well
That's cool if you wanna come burst my champion down, but turrets shouldnt be
They don't if the AD has penetration.
Nasus and Yorick have the fastest turret dropping, by the way.
Because people don't like it when mages destroy turrets with their abilities 
Wow, no one remembered back when a didn't contribute to turret damage at all? Mages deal their ap to turrets because it was to help deal with balance issues. Mainly the fact that adds were mandatory duento their pushing ability.
You remove it, and we go back to add being mandatory.
Honestly this communitynpuzzles.me. they whine about ranged adcs being mandatory, then whine when something is done to change it.
They whine jungle is too influential then whine when it's made not so influential. they whine they can't carry games when doing well, then whine when they can. You guys have no idea what you want.
I'm not saying remove it, but just tone it down. It's just too much damage on a basic.
objective damage is one of the most important reasons, why marksmen had such a deathgrip on this game.
Can you imagine if
could use his Q and W to destroy turrets?