Syndra needs some semblance of balance
Been in platinum elo for now 4 years. From my encounters vs this champion she is extremely difficult to lane against, frustrating to outplay in general and is point blank broken. Also apologies if my grammar and English isn't on fleek, never was a good writer. Was always better at science and math. From my experience facing Syndra, she is the type of champion who snowballs hard when ahead and is nearly useless when behind. Due to her recent changes, she seems to be always doing well. I never hated her as a champion, as her kit is interesting in the idea that the more you cast the more damage is given to her. The possibilities she has, in her kit seems endless as she is able to change up her playstyle for the game, as in maxing E and W. Currently syndra is always maxes W. She was far healthier in terms of skillfully fighting her 1v1 or in teamfights when she maxed E. She has always felt like the immobile Ahri. Her kit is exactly the same scaling wise. The only difference is Syndra has no healing passive. Instead Syndra gains powerful ability upgrades when an ability hits max rank. The major problems with Syndra is her zoning potential, her ult and her W. The changes made to her Q's allow her to mindlessly spam Q's in lane and throughout the game. Which in turn amp up her Ult damage and allow her to constantly be using W with 3 Orbs. Which makes pushing vs her nearly impossible and her siege potential one of the best as it sets up an almost impossible to miss/dodge aoe stun. I feel as though syndra could use a lot of toning down. Starting with reducing the time her orbs stay alive will help a lot! 6 second zoning potential is a bit much. Increasing the cool down of W somehow would help pushing vs her and give breathing room when she is sieging. Also, tuning her W scaling would help as well as to why she needs 80% AP on her W when her ult does how much damage is confusing. Especially when her W has great zoning and sieging potential along with great kiting with a slow. She has too much power in one ability. Increasing the cooldown in her ult, so enemies have a clear opportunity to actually deal with her. Her ult could also use changes, for instance every orb she has on the battlefield currently increases her ult by (90,135,180) + 20 AP. The base damage of her ult could be cut, along with some of the scaling. In my past experience of playing as or vs Syndra, she has the ability to miss everything in her kit and simply kill you with an ult. Theres no counterplay to this. The only thing that seems to kill syndra 1v1 is My leblanc, Zed and occasionally my main. But I shouldn't be forced to pick an assassin to face syndra should I? She has little counterplay. The only reason leblanc and zed do extremely well vs her because zed can ult her ult. And both can Bob and weave around her kit. Leblanc is too flashy for syndra's clunky slow kit. But if I don't build some kind of magic resist and i have legit dodged her Q W and E on Ahri and Leblanc and still died, killed her too. But really? She needs to be toned down somehow so she actually needs to hit her other spells to pick off kills. She shouldnt break even with an Ahri who skillfully uses her entire kit to hit her skillshots stay in range to get off W and R while dodging everything syndra uses. If syndra misses Q's and E she shouldn't be able to get a kill. She should be forced to have to hit her spells. Same with leblanc I can use her kit to seriously dodge Syndra abilities but due to Leblanc's squishy nature, she ends up destroying syndra or they both end up dead. Why is this? There are people who are saying building abyssal scepter and zhonyas helps vs her in the idea abyssal gives just enough magic resist to mitigate her damage threat while zhonyas nullifies her ult completely. But when playing to be truly skilled and without either of those items with just a morellos vs morellos 1v1 she is extremely frustrating And appears to be skillless even mindless to play against. While i am focusing so hard to make sure she hits nothing it matters not because I am killed by one ability. Granite she isn't one of the most popular champions and hasn't been ever, but due to her rise of gameplay not only in the pro scene but within my elo she could use some balance tweaks so when facing her I and other players have breathing room vs her.
TL;DR Syndra needs hers orbs to stay alive less, 6 seconds is too long. Each orb that is alive needs to not amp her ult damage as much as it does. Her W needs adjustments and she should be forced to skillfully use her kit in 1v1 scenarios, meaning she needs to actually hit ALL her abilities to pick up kills on targets with full health. She shouldn't be to kill targets with full health because she smashed down a 3 orb W and R. She should have to land some Qs and her E.
(no w)
, it's the actual sphere that stuns you not the whole AOE part of the E which is a slight knockback. Think of it like sidestepping Zed's W + Q since they're about the same width.