Ahri ult

Charmed by Ahri·10/3/2018, 1:42:36 AM·8 votes·3,273 views

Trying to understand these Ahri ult cooldown changes... in comparison to basically other champions. The cooldown changes don't make sense, especially since she received no damage buffs as per requested and originally planned in her "rework". The idea was to lower her survivability but upping her damage all across the board, in turn adding more risk and reward. This did not happen at all. Instead W stayed at the same scaling with no mention of base damage increases. And her R scaling was buffed, but at the cost of base damages that were hit at all stages of the game. Her ult, out of her entire kit has always been her backbone, allowing her unparalleled skin prickling plays and incredible kite and escape. Her kit currently is worse than previously, her heal is basically nonexistant compared to before until maybe late game and none of her abilities no longer proc it. So in sticky situations her now Q passive hits one target in most cases, thus making the heal become nonexistant and watching various clips of my own and many other Ahri's she's not even getting her heal off what so ever if she used Q first her orb sits there green without even using that passive? What is that. IF that was intended to decrease her survivability for damage. Then where is the raw damage buffs to compensate? Again nonexistant. Her ult cooldown is her own form of kite and catch. Compared to that of many other champions her ult changes aren't necessary and even are cruel to a very high degree, compared to all these champions ult cooldowns another nerf doesn't seem just. And looking at a particular spec that may be causing more problems than Ahri herself.

https://yt3.ggpht.com/a-/ACSszfGcIPmsifsYqdo_-LGCLJ9Lxvtxdjp9K0qpmA=s900-mo-c-c0xffffffff-rj-k-no

Champions ult cooldown in comparison to Ahri's 110/95/80 to 130/105/80 ?

Katarina 90/60/45 ? Fizz 100/85/70 ? Kai'sa 110/90/70 ? Lee sin 110/85/60 ? Orianna 110/95/80 Yasuo 85/55/30 ? Ekko 110/90/70 ? Aurelion sol 110/90/70 Talon 100/80/60 ? LeBlanc 60/45/30 ? Zed 120/90/60 Akali 120/100/80 Zilean 120/90/60 Annie 120/100/80 Brand 105/90/75

I personally, being an Ahri main, constantly monitor Ahri's builds, her playrate and winrate & who is playing her and why etc etc She is definently a very fun champion, undeniable and she constantly comes back to a high playrate eventually for x reasons. Right now i feel this ice spec is far too strong as of late, definently increase the GLP cooldown and slow, including augments slow and decrease the range and slow of twin shadows. Because prior to this ice spec she has been sitting at 10-11% Playrate, post pbe changes. And has even fell below 10% at one point. She is now skyrocketting with the most popular build being this glacial augment, with twin shadows and hextech glp and morellos being the core. First of all, not all Ahri's build that mess to begin with, so we're all being hit by a popular build yet again. Additionally There is no escaping any of that, the slows are basically hard CC in that spec and nearly impossible to dodge any skillshots once under those effects. Making it extremely easy to land shots. Albeit the build has strong catch and kite, maybe the build itself is what's giving Ahri her power and playrate. Look into Glacial augment, twin shadows and hetchech glp, changing that rune and items so they aren't so strong. With those items, Ahri is able to cut some distance fairly quickly on slowed targets. I can sort of see why her ult is being nerfed, but maybe the items are the issue. Why should all Ahri's suffer for a build that not everyone is using? Furthermore, champions who have begun using that spec, there winrates have increased as well. Which leads me to believe the build is stronger than intended.

In the end, her survivability has already been hit, doing an ult change isn't necessary when items and runes can be looked at before hand. When put side by side other champions, regardless of playrate. Sometimes their win rate is obsurd. And when you look at the ult cooldowns of these champions it begins to make sense. Some of these champions ults are back up in less than a minute and you mean to tell me they are constantly capable of making plays(even if it wasn't successful) every minute or less with CDR which most items currently give, Whilst Ahri is forced into an ult cooldown with disgusting cooldowns? When she still hasn't received proper damage increases due to her constant survivability nerfs. She would need a stronger W in scaling to have better rotation strength.

25 Comments

CIayman10/3/2018, 1:55:44 AM8 votes

Safest champion in the game who really only needs one spell to be useful in fights

Revert the dumbass e buff while you're at it rito

Noor Sakata10/3/2018, 1:54:21 AM6 votes

Don't post it here on the boards , they will downvote you if you defend Ahri While imo they can just revert her latest buff but meh

Even10/3/2018, 2:25:21 AM3 votes

Ahri is just too safe with her R

Shablagoo10/3/2018, 3:57:08 AM3 votes

Lol of course they would increase it, ahri ult is to strong. It makes her way to safe man, her ult is literally what makes her way to safe so the increased the cd. She isnt insanely burst so people dont complain about her, but she is way to safe which makes her frustrating to play against.

Daddy Ants10/3/2018, 12:12:03 PM1 votes

Deserved Nerf.

Dragon Master10/3/2018, 4:45:07 AM1 votes

A champion that safe has no business having that much impact. Also you're crying about a longer ult cd but Swain's ult cd doesn't scale down at all.

chipndip110/3/2018, 4:48:28 AM1 votes

Ahri's ult is a large part of Ahri's survivability, so Idk why you're complaining about the nerf.

67105 TOXIC10/3/2018, 12:05:29 PM1 votes

Talon onetrick here The Problem on ahri is her ult is the Strongest ult for all Assasins. 3 flashes mobilite af and Damage. Ist very hard to kill a ahri because she have ult and zyhonas, but she can oneshoot a lot of Champs.