this game is overloaded and it becomes even worse

Edyr420·8/13/2017, 7:41:22 AM·6 votes·533 views

please rework more champs. with rework i mean "lets add 10 new things to his current kit" Caitlyn

Please release more passive effects (new rune system inc). please add more objectives to the map. we need stealthed goblins that carry bags of gold who can be killed! please rework and release even more items. we need more items!!! with passives as long as jhins passive!! where will this end?

5 Comments

Leylania8/13/2017, 8:28:24 AM2 votes

This. Whenever I leave the game for more than one month I feel like I have to learn the whole game over again since every champ/item/map in general gets changed and becomes more complicated. League was so much fun when everything was relativly simple, don't know why they suddenly feel the need to make everything so complicated (not that I'm against complex champs don't get me wrong, but complex does not meant that he should have everything that a champ could possibly have).

..............................................................................

Typical talk inside the Riot Champion Developer Team:

Riot: "Hm for the new Champ... He could have 2 passives, one of them stacks 3 times when you do x, the other gives you some random stats for just existing in the game. And then here a shield, there a heal, some random true damage here and maybe we put a little bit of %max heath damage in aswell? Because the knock up and stun champ xy has is not enough yet!"

Other dude: "Maybe that's too much....?"

Riot: " MAN I know what we need! A taunt, a gap closer with extra speed afterwards and maybe some invulnerability?! People will love it! :D "

Other dude: " ..... "

Sdars8/13/2017, 11:35:34 AM2 votes

There's a big difference between overloading and adding depth. Constantly releasing champions that can do everything better than the previous champions is overloading them. However...

The new rune system has potential to add more depth in a good way. But it needs clarity.

As for new objectives, do you mean rift herald? I don't see the problem here. How hard is it to understand? Kill it, place it, it hurts towers. Too complex for you?

The game is in great need of more items, not with passives/actives as long as Jhin's (I don't know where you got that idea) but with a clear purpose. How many times do you see adcs build the exact same thing over and over again? What about tanks that want MR? Spirit Visage, even if they don't have any healing. Occasionally, if they can make great use of the aura, abyssal mask, but that's it. The game NEEDS more items. Items that increase diversity and depth without being too complex.

Maybe this is an unpopular opinion, but in my view, the goal should be to have the most depth possible while keeping complexity at a minimum, and League certainly isn't there yet, so while it's not, I support change in that direction.