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Anivia nerfed? ><

one boosted bird··1 votes·669 views

Reposting this

It was a huge nerf, I guess maybe the developers are blind to the other aspects of her kit and stats that are negatively impacted by these changes. Her base MS is 325. She has the slowest skill shot in the game, along with probably the slowest auto animation in the game. Her wall has a massive cooldown and champions can dash over it (I'm look at you Fizz and Leblanc) twice before it even dissipates, not only that, sometimes when you place the wall, the game will actually place it on the champion without pushing them to one side of it or the other, effectively letting them WALK through it. Yes, her ap ratios are quite high however, there are HUGE drawbacks to them as well, pre 6 you have to land a Q against a champion, then while this champion is hit with the chilled effect you have to E the opponent but against champions like kassadin and leblanc, this animation will follow and wont deal damage UNTIL it strikes, unlike towers, which do not have to physically hit you to deal said damage, it just happens after a set amount of time. so the point i am getting at, is you could have perfect retaliation speed to a all in from a leblanc or kassadin, and they could jump away while frost bite is in animation while they are chilled and by the time frost bite reaches them, the chilling effect might not be on the champ anymore losing half of the damage that would have been dealt. That is bad. This applies to to her ult as well obviously. I am not saying these changes destroyed her, because she is still a powerful champion, then again, so is any champion when played by the right person. If these changes were to stick around, I have some quality of life ideas for that I think, as an Anivia main are much, much needed.

First things first, 335 movement speed base. given how slow her stun is and how SKILL intensive it is, I feel that is fair, especially since she has no escapes, and relies on fairly unreliable disengage. Change her wall. Implement a penalty to dashing through it, like a slowing effect or adding a chilled effect maybe. If no penalties for the wall, give it static passive. Mana regeneration or maximum mana? just SOMETHING to make it seem like a less useless skill against certain champs/team comps. Make her wall smaller if you do implement a penalty or passive, its absurd at max rank anyway and in my experience has hurt more then helped if you were trying to wall off enemies or single them out or save an ally, contrary to popular belief, there is such a thing as too big. Frost bite, i agree the AP ratio is high and maybe that could be nerfed slightly because a good anivia can use that as free harass against other champions that don't have a reliable escape, especially post 6. For this trade off, I want a longer chilled time or a guarantee that AFTER you use frost bite, meaning that if you are in range and cast it while they are chilled, even if they dash out or whatever, they still take the maximum damage as though they were chilled. Her q, STILL GOES INVIS SOMETIMES and you have to GUESS to get the stun, seriously riot. lol As for her ultimate, you know, its probably one of the best in the game as far as i'm concerned for utility it is not a game changing ult, but it is the best of it's class. its not a huge damage ult, but put it in a choke point fighting in the jungle, throw your stun out there, if you hit 1-2 people with it, congrats, you just won the fight. Please do something about that god awful attack animation speed, hell, reduce her attack range, increase her animation speed i would be A ok with that. Im not asking riot to break her or anything, but she needs to adapt to the changes of league of legends. I feel like adding in these changes would seriously help her as a whole. lastly, leave the ap ratio on her Q, as high of CD, as slow as it is, and for how much mana it costs, that is fair. I have played many, many games as anivia, probably 500-700 games as a rough ballpark estimate. I have played every traditional matchup in mid as well as some strange ones. I feel like I have the knowledge of this champion and experience with her to have a talk with riot about this and maybe hear some feed back from them, I don't have high hopes and I wont stop playing her regardless, I just want to bring these issues up to the dev team and hopefully get their creativity going :)

Like I posted before, she has massive strengths but also massive and easily exploitable weaknesses. If we could perhaps get some balance between the two. I love control mages, I don't play hyper mobile champs because I rely on my skills on prepositioning and zoning as opposed to getting in and out in a flash. I love the bird.

14 Comments

Niyumi2 votes

Anivia needs nothing but nerfs. It is BEYOND ridiculous that she can two-shot me as Kassadin with 152 MR and 3k health with a long-range, TARGETED ability. No champion as easy as Anivia needs or deserves that much damage, and I don't care what you say about her kit being weak. Move some power around, and make it so she can't just click on you and delete you, even when you take like 25% magic damage.

Ratbert1 votes

Except she can't unless she has like 2.5k ap. Not to mention she has no long range targeted ability. Only the slowest long range, and a short range.

710 + 2x = 3k 2x=2290 x = 1145

Factor in mr and she'll need around 2300 ap.

Which is impossible. So you're lying.

one boosted bird1 votes

both abilities have the potential for 100% ap ratio, rather then the 50% base (flash frost/Q you need to let it strike an enemy champion and then ignite it) then strike with frost bite for another 100% ap ratio, but 1145 already is a very hard ap number to get to, let alone have the right penetration stats. and then kassadin has his 15% magic damage reduction passive that you have to factor in too. anivia would have to be at max drag, highest ability power items w/ deathcap, baron buff and sorc potion. even then, i highly doubt its possible to two shot kass. two full rotations and most champs would be dead from a fed anivia, perfect rotations.

Ratbert1 votes

Yeah, I already put that in. If I only did 100% + base, anivia would need 2290 ap.

That's also without mr or 15% reduction, so really you would need 2k+ ap.

one boosted bird1 votes

Wow, I need to see a video of that. Can you clarify what you mean by two shot? are you talking about two combos or a Q+E/R+E? Im going to guess at 152 MR thats probably about a 65% damage reduction before penetration and after kassadin 15% reduction Im going to be honest with you, I don't believe it was truly two shot, it would at best be two combo. but even then its not likely. A fed anivia can almost instantly delete a squishy with little to no MR in a true two shot combo. no argument there, but thats basing the squishy having like 1300-1500 hp with almost no resistances, with anivia have atleast 3 items w/ boots. anivias abilities base damage is poor. she deals damage with chilled debuff which amounts to huge damage if you know how to use your rotations right. with 180+50%ap and 175+50%ap w/ chilled so it would be 360+100%ap and 350+100%ap (this is assuming you landed your q perfectly procing it twice, much much harder then the R+E combo, thats the easiest part about anivia) if anivia had any hope of accomplishing the feat you had said, she would need over 1100 AP w/ 50/35% magic pen or maybe even 50/40% magic pen. this is assuming kassadin isnt getting his shield off either. I might be low balling the ap number too. but you know, unluckiest scenario for kassadin, that is what anivia would need for a two shot. At that point, any champion could instantly delete you if they are that far ahead. It doesn't mean anivia needs a nerf, and in the post above, i said i wouldnt be too mad if they did bring down frost bites damage for some changes to her stats and her W and the proc on her E

Anyways, i will clarify something i said, in the original post regarding kassadin/leblanc matchups. Look, if anivia gets a chilled frostbite off on you without using your q, then you either just jumped on her face and she was ready for you, or you walked into one of the easiest skillshots in the game, either way, you deserve to take that damage. If she R+E'd you and got you for the full damage post nerf, and hell, pre nerf too, then you are playing wrong. What i mean is, the chill debuff from the ulti is only 1 second, so if she drops her ult on you and goes to frostbite, if its in the animation, rift walk/distortion in the opposite direction, and most of the time, you wont take double damage. the reason is because anivias E doesnt deal damage until it actually strikes the target. meaning if you can somehow get enough distance between her and that 1 second elapses, anivia is S.O.L. on her damage. Maybe her E does do too much damage, and if they do decide to nerf that, then they need to undo the ult nerf. to do both would just kill her damage potential unless they fix the animation for it or if the game can recognize that her E was cast before the opponents chilled debuff wore off. I am all ears for suggestions, but all out nerfs would kill a champion that DOESNT see much play (dont believe me, just lolking it) She has a high skill cap, THREE skillshots (i dont wanna hear complaints that one ability is targeted. her Q,W,R all require positioning to get use out it, especially her W, you can get insta reported for a single bad wall) She has some of the LOWEST scaling stats in the game, with a base movement speed of a pitiful 325. leblanc is 335 with two dashes and a stun. and she can instantly delete you too.

Kassadin suffered when riot took away his silence, and nearly erased his existence with his ult nerf. Kass used to actually counter anivia, but now, its way more skill based by the players vs kit just out right countering kit. leblanc suffered too when she lost her silence, but i wont weep for that. kassadin you could atleast get a 3 second reprieve before he finished you off. leblanc was instant kill. Fizz, Still waiting for riot to apologize for satan 2.0

Niyumi1 votes

R>E>Q>E>AA few times>Dead.

And I was 16/5 too, couldn't two-shot her. My entire combo, plus E, would do maybe 3/4 of her HP, but by then she'd kill me. Look at my match history, it's the Kass one in a custom game where I was 16/5. We ANNIHILATED that Anivia in laning phase, and ganked her like 5 times, but she came back later and just one-shot my entire team, including me, even though I had all that MR and health.

one boosted bird1 votes

Ahh so a perfect rotation. How much ap did she have? And was there liandrys? I'm wondering too if kassadins passive is bugged. Yesterday when I was playing against kass i ended up getting a solo kill post 6 and I hadn't even finished my roa at that point and it did seem like I did more then what I was supposed to. I was running death fire touch as my mastery maybe that's the extra damage that finished him? Also, when I lane against kass, I take a full offensive rune page. 11 AD and 22 AP. I pretty much auto kassadin to nothing during laning phase and combo ignite. She can deal 200% ap plus ult damage if it's a really good anivia and anivia is a late game ap champion. She's like the vayne of ap carries. Her early game is fairly weak against most other mids but she out scales very well. Against zed, fizz, ori, ahri, kass, Leblanc, ezreal, Galio she has to play really safe. Yasuo though, maybe it's just my elo but I rarely if ever lose lane to a Yasuo. Also, she is so mana hungry it is ridiculous. It's a huge draw back, because if you just rely on mostly autos to last hit, you either have to really know and be abLe to judge her auto animation or just ignore the enemy mid laner an just cs with abilities.

1 800 MID LANE1 votes

Well, her Q isn't as slow as Lissandra's E if I recall, but then again, Lissandra doesn't NEED to hit her's to do damage.

one boosted bird1 votes

Her q is a stun but only a stun if you can detonate it with the enemy champ in the radius. It's slow moving and easily dodgeable. And if you don't land or even get a single proc of its damage pre 6, your e also does half damage. She relies on landing the combo to do good damage.

1 800 MID LANE1 votes

All you did by posting this was elaborate my own post.

one boosted bird1 votes

I don't play liss. Is her E the claw you activate to dash? Or the icicles that shoot out? Her claw is slightly slower but it's a gap closer and escape. Her icicles are pretty fast compared to her q. Liss could use a buff. I don't see her played often and usually not played well

1 800 MID LANE1 votes

Yeah. Her E is the claw. You still only elaborated what I said. Nivi's Q is something that needs to be hit for her to do damage. Liss doesn't need to hit her E.

one boosted bird1 votes

OH, i just misread it. ><

1 800 MID LANE1 votes

RIP

Off topic: My friends are annoying. Not clicking the damn queue button. item 3070 item 3070

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