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Anivia needs a buff and no, not to her damage.

one boosted bird··5 votes·2,031 views

First of all, to the other bird mains - this damage nerf was a long time coming, it was very frusterating playing against the very much abused E+R combo. Even more so when you could outright execute a squishy st 75%+ hp with one combo and thunderlords.

Hell sometimes you didn't even need TL. No one played anivia so her power level went mostly unnoticed. I can tell you in patch 6.10 her power level was so great, I climbed gold V to play V in 3 weeks, most of it spent on that patch. Playing only Anivia in middle and sometimes top whenever I was stuck with it. My winrate in top with anivia was astronomically higher in toplane too, Melee champions couldn't compete with her damage or trade potential. So to be honest, this damage nerf is well deserved, however, I think that just taking away from a champion and then not redistributing some or most of what was taken away in areas that needed some good ole TLC is just bad.

So along with the damage nerfs, they did lower the CD on the wall by 8 seconds, my response? A sarcastic "big freaking deal who cares"

Her wall, especially amidst the huge assassin update, is useless. Look at champion.gg stats say, that the anivia players who take wall at level 8 or 10 have a higher winrate. Think about what that means, that she has 1 less skill until mid game. It's useless in most matchups. I mean, how many times has someone just face palmed when they wall off a talon and he just nopes over it and ruins your day? Zed, leblanc, fizz, yasuo, talon, akali, and probably many others that I'm forgetting just laugh at the wall. It's pretty bad now in most situations.

That being said, I think her W could be better. Yasuos windwall is so much better it's ridiculous. So why can't hers be? I think the wall has potential and all it needs is some creativity.

I think a scaling passive that scales with level, not rank, would be way better. Or a penalty for dashing,blinking through it. Maybe the chilled debuff? Or maybe CDR? Armor/MR? Lowered passive CD based on rank?

I dont know, it feels really underwhelming and useless. Maybe someone else has ideas for it but I really feel like that nerf while it was deserved, was also too brutal.

Still dreaming of a movement speed buff.

11 Comments

bbQsauçe1 votes

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one boosted bird3 votes

No, shes really not. Her q is really easy to dodge with a long CD and requires the stun for the E damage proc. In a game where every champion has a way to dodge with increasingly lower CDs, it's just not good. She has to land her q in order to trade back evenly, her wall is garbage for the same reasons why her q is. Any champion with a dash just defeats it. Her E regular damage is also really weak, if you don't get the double damage proc it's laughable. Oh, it's also auto attack range, you have to be in close to deal damage. Pair that up with the base movement speed of 325. It's pretty messed up when master yi runs faster then anivia without boots when anivia has boots.

Not to mention the piss poor scaling stats. aatrox is just as bad, but zac? He's got a long range dash and multiple knockups along with massive aoe potential.

Anivia is outdated. And nerfing her damage is justifiable, what is not is to just take away what made her good and to not give anything in return.

bbQsauçe1 votes

[deleted]

Srkkk1 votes

in lane QE AA bring you down to 50%? Are you vsing a range minion? her ms is one of the slowest tell me, show me how to b8 out the dash. build a item 1001 then you have no mana. build AP, you have no mana.

bbQsauçe1 votes

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one boosted bird1 votes

Her base movement speed is 325. You can't bait out a dash effectively and even then you will likely lose the trade at that point.

A Doorknob1 votes

Anivia needs something but it isn't a buff. I'll show you what she needs:

https://i.ytimg.com/vi/HSVJ5mX_fNc/maxresdefault.jpg

one boosted bird1 votes

This is the league of legends community right here.

Best princess EU1 votes

the wall cd buff was here to encourage anivia players to use it to make people staying in her E and then get the full damage of E nothing changed if you can do that, her damage will remain the same

but now she has more counterplay

i would say she either needs a faster Q, or reduce the cooldown of wall even more

one boosted bird1 votes

I think adding the chilled debuff to the wall if you drop it directly on an enemy would be a good change. Or if they dash/blink through they get the debuff. Just something to make it worth putting a point into pre 6 consistently every game.

Because last I checked, highest winrate skill order has the first point in at level 8.

Willydura1 votes

she has pretty low hp too not like diana or now galio lvl 18 2250 base hp and anivia 1650

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