Meddler's notes on Zoe nerfs for 8.4

Schàdenfreude··1 votes·1,704 views

https://twitter.com/RiotMeddler/status/965036324192362496

About fucking time lol. I'm tired of having to ban this champion in SoloQ.

Also, I think the balance team should adapt this philosophy more for overtuned champions. By this, I mean risk overnerfing them and then buffing them back up if they are too weak.

12 Comments

HaIlMonitor4 votes

That is basically what they did with Kog, but then people started to get pissed when they gave a slight buff back. Its a lose lose for them lol.

Schàdenfreude1 votes

tbf though with Kog'maw they are buffing him back up immediately after like one week of being sub-50% winrate. It seems like his winrates are climbing back up on some websites.

Rexxiee1 votes

{quoted}

tbf though with Kog'maw they are buffing him back up immediately after like one week of being sub-50% winrate. It seems like his winrates are climbing back up on some websites.

Hes at 45~46, not just sub 50% lol.

Lowest adc wr in the game.

Rexxiee3 votes

They need to do this to azir already.

Malix Farwin2 votes

To be perfectly honest, Zoe isn't the only problem with Soloq but possibly a byproduct of how high damage is right now. I still think we have to get the damage down early game in bot lane right now.

TheNthDimention1 votes

If you rush a Banshee, she's actually not that bad. There are way more OP champs right now like Nasus, Jax, Camile, Evelyn, etc

PopcornBunni2 votes

{quoted}

If you rush a Banshee, she's actually not that bad. There are way more OP champs right now like Nasus, Jax, Camile, Evelyn, etc

Don't forget Illaoi Olaf Kled Aatrox Rengar rounding out the list of bruisers shitting on everything else toplane.

Ayanami3rd1 votes

What they don't get is that the design of Zoe is the problem, not the numbers. You nerf her Q, she's trash. You don't, she's OP. Zoe needs to be reworked, or should not have been released with this kit in the first place.

Safe call: Zoe will never feel balanced until her kit is reworked.

Malix Farwin1 votes

{quoted}

What they don't get is that the design of Zoe is the problem, not the numbers. You nerf her Q, she's trash. You don't, she's OP. Zoe needs to be reworked, or should not have been released with this kit in the first place.

Safe call: Zoe will never feel balanced until her kit is reworked.

How is her kit OP is what the Devs have been asking yet instead of detailing why its OP people just say her kit is OP.

To summarize the forums over Zoe and Dev response:

P: No one has said muched about but nerfed anyways Q: too strong : Getting nerfed by just about every part of it. W: gunblade too op, teleport too op: gunblade gone, teleport being removed and as a bonus they cut the amount of times summon stay by half E: up too often, cant clease/bubble: Increased the CD, removed the reset.

They've literally done every nerf you could think of yet people still complain but cannot accurately say why her kit is broken and are just throwing out random excuses and then wonder why the Devs are "Clueless".

VoraciousX2 votes

I've always said it, the main problems are her E being up too often and being uncleansable. The problem with her E being up too often though is that for Zoe it's not up often enough. This is why I suggested they give a greater difference between when Zoe hit's someone with an E, and when she misses. Instead they're just removing that mechanic altogether so it's not gonna matter if you miss it or not, it'll be up the same time regardless. Zoe's gonna suffer for that. I did play against one today though and she got teleport ON TWO SEPARATE OCCASIONS when I pushed her out of lane. It made it really obnoxious. Kinda glad they're removing it but it was a neat thing to have when you played her and were struggling. Her Q is up a lot as well but it kinda needs to be. She has no mobility on her own so she has to have some sort of defense. I feel like if they just made E have a lot longer cooldown with a much bigger refund if you hit a champion, and made it where you could cleanse the drowsy and not fall asleep(they're doing this), she would be a lot easier to play against. I already find myself with the Q cooldown nerf being able to handle her after she uses a Q, that's all she really needs, a clear window to go in on her.

Ayanami3rd1 votes

I posted it in some other thread, but here go my suggestions for Zoe:

  • Reduce her Q dmg
  • Turn her W into a non RNG dmg spell
  • Remove her increased E range over walls
  • R is actually fine

This would make her a mobile annoying long range poke champ, but without the ridiculous kill potential.

The Zoe nerfs released so far are a joke. Increased CD by 0.25s? My lord.

Basshead1 votes

{quoted}

What they don't get is that the design of Zoe is the problem, not the numbers. You nerf her Q, she's trash. You don't, she's OP. Zoe needs to be reworked, or should not have been released with this kit in the first place.

Safe call: Zoe will never feel balanced until her kit is reworked.

Unfortunately it's just power creep game design tbh

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