So you're fixing Gragas magical belly flight but not Nautilus, Sion and Blitzcrank's Q?
if you already work on your lazy coding, fix them all instead of just one
if you already work on your lazy coding, fix them all instead of just one
What's wrong with Sion's Q?
Sion's Q is fine right now, you have tons of time to escape it and if you don't that's on you, or the Sion knows what he is doing.
Sion Q hit outside of his Q indicator.
it's the champion's hitbox that's still inside the Q zone
I should know as a hardcore sion main since i abuse it all the time
hook too.
Naut's Q is accurate if u use it on terrain, it's the size of champion hit boxes that causes it to look bigger than it is
That isn't coding though, that's just hitboxes.
Well hitboxes have to be coded
Hitboxes themselves are not coded. The effect attached to the hit box is.
Hitbox is coded, visual dffect isn't, but we don't see the code of the hitbox, we see the visual effect. So if the code of the hitbox is not accurately represented by the visual effect, it looks bullshit. You can say the code doesn't match the visual, or u can say the visual doesn't represent the code, it's the same.
Kayns W as well, you can be clearly out of it and still take damage
There's no issue with any of those abilities. The issue is what you think champions hitboxes look like. They are far bigger than you think.
To see how big they actually are, go into a custom game. Stand in the middle of the lane where the minions will walk. Watch how far out of their way they go to avoid you. That is their hitboxes getting out of the way of your hitbox.
You forgot Bard Q.