Syndra Changes

Cryo00··3 votes·403 views

Hey, I am writing down my ideas for a Syndra buff/rework. I am level 20 in league, so please comment on whether these may be too OP/UP.

Q : the same old Q, with higher damage and scaling. transcendence upgrade: the sphere forms and pulses once 0.5 seconds after formation, dealing 20% of the q damage in its Q AOE. enemies hit by the pulse are slowed (IDK, this may be too OP)

W: same old W, first cast grab, second cast throw transcendence upgrade: instead of just grabbing onto a sphere/minion she pulls them in first and then grabs them (this means increased range and she grabs when the spheres are almost right next to her) Enemies hit by the pull take damage (25% of throw damage)

E: same old E. Still has the same interaction with her spheres transcendence upgrade: reactivate the spell to pull back the spheres thrown by E, deals 25% of the spell damage on the way back (credits for this idea goes to @Ashenvall).

R: sme old R. deals more damage with more spheres. transcendence upgrade: instead of unit target, this spell now becomes ground target with an AOE a little bigger than the Q AOE. Units in the center take more damage (100%) than those outside (50%), like Leona's ult. If this ult is cast before the sphere pulses, then the spheres will pulse once it lands.

Taking her transcendence skill to the next level, she gets a bonus when all her abilities are maxed. I am thinking of straight damage (higher scaling), but other ideas are welcome.

Her base damage will have to reduced (by a decent amount) due to the new spell interactions, and I'm thinking that she gets it back once she hits 18.

What do you'll think ?

1 Comments

Ashenvall1 votes

Thx you ^^

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